From the 90s of the last century the first 3D animated "Toy Story," birth to "Shrek", "Big Hero 6" to bring us the spirit of happiness, of the Lord of the rings trilogy, "Avatar" give us to bring the visual shock, to "World of Warcraft","" Call of Duty "and other games bring us the perfect experience. Whether it is animation film, or film production, including television advertising, medical, military, etc., three-dimensional animation technology has gradually entered every field of our lives. And most of the fields are more common in all kinds of character animation.In the present domestic film production market, digital character animation technology is more and more use in 3D animation and TV advertising, skeleton assembly technology naturally in the whole working process occupies important position, and skeleton assembly and the lower part of the animation editor is closely related to how to do the virtual character lifelike, in the software we rely mainly on the skeletal system to achieve.Powerful function of this paper is along the study route of character animation, from the basic dynamics principle of the role of skeleton assembly technology research, and by the Maya, combined with nonlinear animation editor, inverse dynamics and write a character skeleton assembly plugins. The method of bone assembly is different. Here we improve the assembly process by improving the assembly process, so as to simplify the workflow and improve the working efficiency.Based on the consideration of all aspects, this paper uses a template based method, and template for bone first.. After the animators in animation design can directly call the library skeleton template, minus the animation process tedious work, of course, can also modify the template of the skeleton, to fully achieve personalized settings.Firstly, the paper describes the status quo, basic knowledge and common control method of the field of 3D role animation.. Then, the design idea and Realization of the skeleton assembly system are introduced in detail.. The system has some details, especially the role of the deformation of the role of the optimization, so that the deformation of the model generated during skeletal movement to simulate the actual human muscle. |