| With the popularity of smart devices, the current children’s learning styles andchildren’s awareness of products has undergone a lot of changes. Children has,gradually,lost interest about the mainstream educational products on the market. Even ifthe product has been purchased, it will be abandoned within a few months, which is one ofthe challenges that the current children’s educational products are facing. Another challengeis that how to help children complete their studies and develop good attitude for learning byusing products. Nevertheless, there are only few cases of health products from which we onthe market. All above is the starting point of this thesis.The issue regards school-age children and educational interactive products as theobject of study. By means of literature research, naturalistic observation, interviews, videoanalysis, the status of children’s learning, families and the domestic using situation ofeducational products were obtained. The paper sets the behavioral model of persuasiontechniques from Dr. FOGG as the main theoretical guidance. It starts from school-agechildren’s cognitive development and learning skills, and then takes analysis about themotivation, ability and trigger factor of children’s learning behaviors, according to whichwe can summarize the factors like form, color, material and interactive design aboutchildren’s interactive educational products in the future, as well as can come up with designstrategy appropriately. The paper, by applying new design strategy, strive to guide childrento use products in the way which is designed in advance, and, in addition, to help childrenget a good sense of control and pleased experience through using the product. |