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Investigation On Games Literacy Of Primary Schools' Students Under The Edutainment

Posted on:2012-03-08Degree:MasterType:Thesis
Country:ChinaCandidate:S Q DuFull Text:PDF
GTID:2189330332989842Subject:Education Technology
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With the development of technology. Electronic game industry has grown rapidly via the Internet, Electronic games, video games and other games gradually replace the traditional television, film to become the main form of entertainment of young people in the daily life, and triggered some of the adverse consequences and impact. Also it draw more social and people's attention and attention increasingly. Edutainment technology become mature and has been widely used. Games are used in teaching gradually. At present, But research on the player's own game literacy is few relatively.It named as literacy what need in the playing games abroad. Many people call it Game literacy. It is earlier on theory, practice research. Government, many educational institutions have systematic and specialized research on the problems of the game literacy, and have some achievement. Research on game Literacy is little in our country.Researchers investigate primary school students to knowing the current status of the game literacy. To got the First-hand information and data collection by game literacy survey and interviews on students of the primary schools under the edutainment environment. And then analyzed the data obtained. Found the questions and proposed problem-solving strategies and solutions. Have some implications for literacy education practice in the future. Improving the game literacy under the edutainment environment in the further. Promoting entertainment education better ultimately. So as to achieve the purpose of promoting students enjoy learning.This study is based on the edutainment technology, flow theory, experiential learning theory and other theories. By reading relevant literature, comprehensive foreign experts and scholars'experience, these results were reviewed, and students in order to demonstrate the necessity of survey of game literacy. In this study, literature study, questionnaire, interview survey and other methods s were used to survey students in higher grades of primary school of Zaozhuang City, Shandong Province, knowing about the Students'level of game literacy, to find the factors that causing differences in game literacy.Survey is divided into five aspects: knowledge of the game, game skills, game rules, game awareness, motivation and emotional of the games.Collected data of the survey. Analysis the questionnaires and found the problems.Finally, according to survey results, combined with and games literacy projects and experience of the domestic. And psychological characteristics of young people,Then proposed the strategies what meet the groups'characteristics primary that problem-solving and effective programs to enhance students'literacy in games. In order to provides the theory basis for training of the game literacy in the future.This paper has six chapters. Chapter 1 is introduction which introduces study background, status, purpose, significance, and study methods and instruments. Chapter 2 introduces then main concepts of the study are defined and theory foundations are expatiated on, object of this study is given at the end of the chapter. Chapter 3 design Questionnaire and modified to adapt the requirements of the study questionnaire. Chapter 4 is the literacy survey of the primary school in Zaozhuang area, start the investigation, and analysis the research data of the questionnaires. Chapter 5 promotes countermeasures and suggestions to improve student's game literacy, and according to the problems and shortcomings founded in the study, then proposed solutions and suggestions to those problems. Chapter 6 summarizes results and shortages of the study and gives some expectation of relative studies in the future.
Keywords/Search Tags:edutainment, pupils, game literacy, questionnaire, survey
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