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The Research Of Elderly Toys Design Base On User Experience

Posted on:2016-11-13Degree:MasterType:Thesis
Country:ChinaCandidate:Z Y MaFull Text:PDF
GTID:2191330461462619Subject:Design
Abstract/Summary:PDF Full Text Request
In the new century, due to a large population base of China, China’s rapid acceleration of the rate of aging, according to statistics, by 2020 the number of elderly population in China will account for all the world a quarter of the number of elderly population. An unprecedented rate in our aging society under the premise of a variety of related industries and the elderly continue to rise and development, but the domestic market do not have the experience, Aged industry is still developing slowly.With the rapid and sound development of social economy, the living standards of the people has steadily uplift. A product has generally received favorable consideration by the users,which may largely depend on its capability to meet the users’ basic needs in function and also up to its capability to meet the users’ emotional experience need. It is worth concerning that the ratio of the latter is increasing year by year. The conception of user experience artfully blended into product design,which has become an important task for the present designers.With the acceleration of aging population, the aging population has gradually become an indispensable part of the population structure. Elderly product design has become a key point of the design field. Except for the function itself and its experience, the cultural and emotional as well as other information should be composed of the user experience.This research mainly set about the design methods of user experience, and also introduced the sense of participation into the traditional user experience. Furthermore, this study has tried to use some methods by involving in users, design and experience to design toys. It is conclude that the information of the user’s preference and entertainment preferences. The users have tried to combine imagery derived version of the story of preference, based on the function, behavior, participation and other aspects of the story imagery analysis and data to guide the design of the toy version of the story. At last, this research validated the final project of target groups and determine the feasibility and efficiency of design plan and design methods.The designer should blend the emotional experience into memory for user-based elements,combined with participation and interaction,which is the main part of this research.The final result has basically reached the expectation aim,which is based on reliable evidence and provide the data support for the development of new methods and paths in derived edition toy story,with a hope of design the more consistent user experience needs of elderly toys.
Keywords/Search Tags:User Experience, A Sense of Participation, Derived Toy Story, Image, User Model
PDF Full Text Request
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