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The Research Of User Experience Design Based On Bit-lab

Posted on:2014-10-21Degree:MasterType:Thesis
Country:ChinaCandidate:H X GaoFull Text:PDF
GTID:2251330401454722Subject:Art of Design
Abstract/Summary:PDF Full Text Request
Internet of things era can be named as the age of wisdom of the people image, so thenetwork begins to be a substitute to satisfy daily needs of the telephone, media, transport,shops and other high-tech into our people’s work and life. It is not exaggerated to say thatthanks to the help of a computer, people can stay at home and complete the day-to-day affairs.It is regrettable that even there is such a wealth of scientific and technological resources, theinputs used in the field of education is very limited. Needs of the current times with the timesis absolutely innovative talents, and the requirements of the times we are looking for a neweducational model to cater to the progress of the times.Toys-teaching has been widely recognized and appreciated by the field of internationaleducation. However, there is not a complete toy teaching system in our country now.Learning is a process, students receive education in schools is an experience. CombiningToy-teaching philosophy with daily teaching to teach children to "play" to get knowledge. Itis undoubtedly useful for students to improve the ability of adapting to the environment,communication exchanges capacity, competition, cooperation and Innovation, so to helpchildren increase their interest in learning, and promote the development of creative thinking.This article advocates laboratory mode.This research project focuses on how to build such toy teaching model based on userexperience, to attract children to participate, to help childre n understand the current advancedscience and technology, and the development of innovative thinking. This research area isbased on the interactive electronic building blocks of development projects of JiangnanUniversity School of Design, interaction design studio and the the Wuxi love Core CoreElectronics Co., Ltd.-bits laboratory (Bit-Lab) for practice and research base. The Chapter Iof this paper focus on theory research that related to market research background, researchand development concept in the background as well as international field of education. Theflowing second chapter systematically analysis the breakthrough in toys from traditional toysto the virtual smart toys. Analysis toy products design elements and characteristics of thetimes through a case-by-case. To pave the way for the below research. The Chapter IIIdescribes the background origin, brand culture, development status, targets, etc. of bit-lab.Analysis the advantages and disadvantages of the laboratory. Chapter IV, use the basic theoryof user research to find bit-Lab’ development direction. The research from target users’ needs.UCD deduce the design principles of the children’s products design. And finalized to build anetwork platform. The chapter V, design practice, realized the design Concept proposedpreviously. Building a bit-lab network platform framework,which divided into two parts ofthe web side and mobile terminal.Finally, do an usability testing to APP design grass die.
Keywords/Search Tags:Bit-Lab, User Experience, Children Products, Network platform
PDF Full Text Request
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