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Unmanned Combat Aircraft, Ground Control Systems, Human-computer Interface Design And Simulation System Development

Posted on:2007-06-02Degree:MasterType:Thesis
Country:ChinaCandidate:Y G ZhangFull Text:PDF
GTID:2192360182979183Subject:Machine and Environmental Engineering
Abstract/Summary:PDF Full Text Request
The Ground Control System(GCS) in Uninhabited Combat Air Vehicle (UCAV) is the nerve center of UCAV. Human manipulated vehicles through the displays and controllers of the GCS, so designing the interface of the human-machine must center on human. At fist, it must maintain operators' high level of situation awareness, secondly it must allocate functions between operators and system, at last it design better decision-making support system based on mental model. All these could reduce greatly operators' fatigue and misplay and help them to achieve complicated tasks.In this paper designed the operator's console of Ground Control System in Uninhabited Combat Air Vehicle for needs of the formation of Uninhabited Air Vehicle to campaign in the future was one subsystem of one big campaign and demonstration system of Uninhabited Air Vehicle by the simulation mode. It adopted two-dimensional and three-dimensional graphics display technique, TCP/IP network technique, database technique, at last achieved to program many modules including real-time UAV status surveillance console, UAV aircrafts mission surveillance console, UAV information surveillance console, vision simulation console, network data transfer and management, flight data disposal and UAV console etc.In this paper the functions of Ground Control System were analyzed and allocated based the general principle of human-machine function allocation. Intelligent assistant decision-making system was developed to help operators to arrange the attack targets in weapon system. The layout and color of the Human-machine Interface in GCS simulation system was designed. How to settle the problems of all developed stage and how to implement the system were described in detail from the software engineering point of view.At last, a simulation test on this system was achieved. The emphasis was simulating the functions of GCS interface, not displaying a completed battle. The system run all right, displaying interface was consistent, preferably effect was achieved and based theoretical and guidance principle for GCS interface design.
Keywords/Search Tags:UCAV, GCS, human-machine interface, function allocation, human-machine interface design, LOA
PDF Full Text Request
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