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I Think, The Role Play Animation

Posted on:2011-02-11Degree:MasterType:Thesis
Country:ChinaCandidate:Z L GaoFull Text:PDF
GTID:2205360305966815Subject:Art of Design
Abstract/Summary:PDF Full Text Request
While there's been great progress technology-wise, the art of acting in animation has been abandoned. Compared with the acting quality of characters, in our country today's characters are pale, dull, and lack personality. In the various internet forums one can find threads concerning software, design, textures-some even talk about movement-but it's rare to read something about acting. I haven't yet seen a comment saying something like "the animation is good, but the character has no personality". It seems that the level of expectations is so low, that it's enough for an animator not to make technical errors. Would you consider praising a writer simply because he made no spelling mistakes? In the following article I have put on paper my thoughts considering acting in animation, which apply to any form of character animation-including 3D. The article is not meant to provide a "good acting in animation" formula-simply because such a formula does not exist. Every animator has his personal attitude, every film has needs of its own, and undoubtedly there are other ways of getting good acting. The goal is to propose a "toolbox" for the actor/animator, and maybe raise-even a little-the animators' awareness of acting in animation.
Keywords/Search Tags:Animation, Acting, Animator, Character
PDF Full Text Request
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