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Excessive Online Game Creativity And Experimental Studies, Inhibition Of The Force And Its Relationship

Posted on:2012-01-05Degree:MasterType:Thesis
Country:ChinaCandidate:W W LiFull Text:PDF
GTID:2215330344450289Subject:Basic Psychology
Abstract/Summary:PDF Full Text Request
A popular viewpoint about the cause of addiction is that the inhibitory ability is damaged. This paper chose 59 college students(include 27 excessive network gamer and 32 control group subjects, analyzed the characteristics of research paradigm and chose Stop Signal Task and Intentional Forgetting Task to research addict's inhibition. In addition, the relation of inhibition and creativity is a hot dispute. Some Researchers think cognitive disinhibition is the key of creativity, and some ones maintain that cognitive inhibition filters useless information so as to produce creativity. Therefore, based on this dispute, the paper also investigated the differences of creativity between the player and non-player, and discussed the relationship between inhibition and creativity.The results showed:in both two tasks, the inhibition of excessive network gamer was lower than that of control group. In addition, this paper adopted word remote associates test(WRAT) and reasonable imagination task coming from Torrance creative thinking test to investigate creativity. The result showed that the two experimental results were different. According to the analysis, the author believes the result was relevant to task speciality. On the one hand, the materials of two tasks are different, one is word and the other is picture. Excessive network gamer often contacted with game pictures, and so they got a better score on reasonable imagination task than on RAT. On the other hand, thinking processing involved in the two tasks is different. One is primary thinking processing, and the other is secondary thinking process. Some experiment proved primary thinking ability of the high creative people was stronger. Reasonable imagination task mainly involves specific image and has the features of free association and the analogy. Therefore its testing content is primary thinking processing. However, WRAT involves more secondary thinking processing, so the creativity was not shown. To sum up, the paper supported that excessive network player's creativity is better than the control group, but this advantage didn't show in all aspects. Therefore, this research also supported, if the inhibition was weaker, then creative thinking was stronger.
Keywords/Search Tags:Excessive Network Game, Internet Addiction, Inhibition, Creativity
PDF Full Text Request
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