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Inquiry Learning Educational Game Show

Posted on:2012-04-16Degree:MasterType:Thesis
Country:ChinaCandidate:Y WeiFull Text:PDF
GTID:2217330344950491Subject:Education Technology
Abstract/Summary:PDF Full Text Request
The development of information technology and game industry open a door to educational business. It becomes possible for the students to study and research by their own. The virtuality and situatedness make the autonomic learning to be possible. In different kinds of game virtual situations, students discover the issues, learn the knowledge and solve the problems by their own. In the new age, education should be converted, aiming at changing study pattern. Traditional reception learning should be taken placed by spontaneous zetetic study and research pattern. In the new learning pattern, educational game plays an important role in class, which not only enriches the classroom content but also cultivates high talents with spontaneous study ability and creative ability.This thesis bases on constructivism, humanism in education and communication theory. The thesis underlines both the educational influence of educational game and research on learning process and learning methods in educational game situation. This pattern cultivates students' capacity in dealing with problems by their own, their wisdom of mind, interest and study motivation to satisfy the students' interest, need experience and individual difference. In this way, students' potential can be exploited. The educational way values the restrictive function that psychology places on behavior. Psychology contains creation, cognition, motivation, emotion and so on. This has the positive and profound significance in innovation and development of educational business.This thesis is written on the base of domestic related research and applies Research Methods for Library and System Analysis Method to illustrate the issue. Inquiry learning covers learning method and communication method. This thesis talks about the educational game exhibition in inquiry learning.Firstly, detailed information of inquiry learning are given, covering its definition, characteristic, origin, etc;Secondly, connotation of educational game exhibition in inquiry learning is analyzed. Elements that influence exhibition are gotten according to questionnaires. Then the thesis shows the basis and concrete content of exhibition schematic design;Thirdly, according to exhibition schematic design, the English teaching of seventh grade is used as the research subject. Finally, analyze the learning effect according to the application of the chosen game in real teaching situation. This provides the research basis for the further scheme modification.The last part of the thesis makes the comprehensive analysis and conclusion of this study, puts forth the issues that need to be solved in the further research and proposes some potential suggestions for further research.
Keywords/Search Tags:inquiry learning, educational game, exhibition, schematic design
PDF Full Text Request
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