Font Size: a A A

Based On Experience Learning Of Junior Middle School Physical Education Game Design Research

Posted on:2013-08-01Degree:MasterType:Thesis
Country:ChinaCandidate:C T TaoFull Text:PDF
GTID:2247330377957091Subject:Education Technology
Abstract/Summary:PDF Full Text Request
As a new research direction of educational technology field, educational game is developing rapidly because it can effectively stimulate learners’learning motivation and the construct the inquiry learning. Physics’course reform is imperative because Physical science content is more abstract than other subjects and relatively the junior high school students’ability to think abstractly is still in developing. Finally, the author Puts forward proposition that educational game will integrate the physical course. At present, educational game has a certain development, but the theory research is not mature, including that there is no effective game design modes for the game designers; game design of the physical education still needs to study from angle of education theory and game design theory. Experience learning theories explains the whole process of learning and emphasize the trinity objective of knowledge, process and skills, attitudes values and it reflects the idea of studying in entertainment. So it can play role of a bridge between teaching and learning as theoretical guidance of educational game design. The goal is to build game environment where a learner can get them,of design of junior high school physical educational game based on experiential learning.The main content of this article include the following:The first chapter is the introduction. After the simple research background introduction, the paper demonstrates the necessity, feasibility and education value of integration of education game and junior high school physical course. Then, demonstrate it is feasible to use experiential learning as the theoretical basis of education game design.In addition, through the method of literature review, the paper combs domestic and foreign research status of education game design theory; through searching practical products of education game, analyzes the advantages and disadvantages of their design.The second chapter is that theory basis of education game design. After the definition of related concepts of educational game and clarifition design theory of educational game of physical course in junior high school, the paper study in details connotation, core ideas of experiential learning theory and experience learning circle, which puts forward the whole process of learning. Educational game should have corresponding teaching process design.The third chapter is about how to design educational game of physical science in junior high school, which is the central part of the paper., and the paper puts forward we should enhance the learners’factualism, reflection and autonomy from the angle that how to realize and strengthen the learners’experiential learning and gives respective specific design strategy of every angle. Then, Based on experiential learning theory and experiential learning circle, the paper studies design flow of the educational game.The fourth chapter is about two cases. According to the proposed design process and design strategy,the paper design the cases so as to demonstrate the feasibility of the design process and the design strategy. The fifth chapter is about experimental proof. The experiment is carried on in the school and then the paper get the experimental results after analysis of data.The sixth chapter is about epilogue. this part states the main conclusions of paper,the disadvantage and the following work.
Keywords/Search Tags:experiential learning, the flow of design of educational game, designstrategies of educational game, Physics course in junior high school
PDF Full Text Request
Related items