| Movies and video games are based on audio-visual elements for experience in media arts, and have similar means of production and consumer groups, so the two has natural draw lessons from each other, and fusion of the foundation and conditions. But they also have the inherent differences between them. Such as film linear narrative structure, from first to last way of viewing video games do not have, and electronic game with interactive premise of the form characteristics of movie also does not have. Both the similarities and differences in recent years appeared some new changes in the electronic game and film market.In recent years a series of film has distinct form characteristics on the big screen, this kind of film or break the previous linear narrative structure, with the game repetitive structure, or with electronic games like the audio-visual language form, let people think is the electronic game of the film, or the means of production and ever produced tremendous change, game of the means of production is convenient to process, and film production has interactive feature. These are electronic game under the influence of the changes of the new film. The film’s director, from the beginning of identity electronic games for current film forms will generate new form, affect the film industry development, and in theory would be this way of thinking into the film.Cause the reason for this change, first of all is the director’s age, most of the film’s director was along with the electronic gaming age generation grew up, they subjectively identify more electronic game entertainment and artistic function, not by the theoretical circles on the electronic game "indulge in entertainment" and "not art" perspectives on the impact. So when they are in love with their own director, more familiar form characteristics and mode of thinking to director, more familiar form characteristics and mode of thinking to direct films, this is the latent meaning is a habit.Secondly, is the electronic game 30 years of development, today, electronic game in the world with plenty of game player, and all kinds of games range, both for the individual, but also for coordination, and to the network as a platform game. The huge market will have a huge impact, capital is always flow to the hot market place, and the influence of the market to create more wealth. Traditional film industry to create the familiar with the media industry, understand the entertainment market of large media group in the era of transition period more optimistic about the game in the spread of the Internet, of the enormous market, so in the filed of game started as a film second media merger. This merger is the consequence of the film to the electronic game model and transformation, in order to retain the original movie based on the market to attract a large number of electronic game stores. Therefore, from the form of analog electronic game is the most simple and quick way, so there is a period film is electronic games directly adapted into movies, this simple way although brought economically significant benefits, but the film itself dose not have any benefit.Scientific and technological progress is a film and video games in the basis of common development, there is another reason for the new movie form,3D technology, and body feeling game of these new terms more appears in front of the people, the film is the development form is the development of technology, Internet technology and "cloud computing" technology will make the interaction the movie possible.Find the movie draw a useful way from electronic games, proposed movies and video games industry integration development possibilities, in the future the combination of the two new forms. Electronic games under the influence of the film form, both on the existing forms of summary and outlook for the future, the film will usher in a more brilliant century. |