| With the rapid development of society and the frequent exchange of information,people’s living standards has been improving. Because of excessive work-life rhythm, heavywork pressure and long working hours, the modern feel tired and weary of the work. Thisproduces a sense of fatigue, anxiety and alienation between each other. So office crowd is anurgent need to release the pressure on the heart by means of some form, which makes theoffice crowd demand of office toys. Therefore, from the needs and sensory experience ofoffice crowd, this paper study on the design of office toys in-depth.The main contents of the subject are as follows: firstly, discussing entertainment gamesand sensory experience, it puts forward the relationship between sensory experience andentertainment games; secondly, analyzing the using environment and user needs of office toys,it summarizes the problems, causes of the existing office toys, and the users’ need on thesensory; thirdly, from the point of view of sensory experience, it collates and analyzesexisting office toys system and it also utilizes the experiment of semantic method to explorethe visual senses, tactile senses, hear senses and smell senses, which gets to the preferences ofdifferent sensory experience in different office crowd; fourthly, it discusses and summarizesdesign elements of office toys in the level of sensory and emotional by further analysis; finally,through a combination of the above research results, it proposes design strategies and designprinciples of office toys to guide follow-up office toys design, which is based on sensoryexperience.The results of the research projects have exploration significance, which will be madeavailable for toy designers and toy design companies, when they design office toys, and it alsocan guide the follow-up office toy design. |