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The Study Of Animation And Game Influence The Non-intelligence Factors In Nanchang Foreign Language Middle School (?)

Posted on:2014-11-24Degree:MasterType:Thesis
Country:ChinaCandidate:Z Y WangFull Text:PDF
GTID:2267330401487947Subject:Education Technology
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With the rapid development of technology, virtual games become part of life for many young people, having an impact on the development of young people. This study is to animation and game (this animation game is the game of mobile games and computer games with the manipulation of cartoon characters) to analyze the impact of non-intelligence factors in middle school students to explore the educational value of animation and game, to improve the game negative concept to guide the rational use of high school students game.In this study, a quantitative survey and qualitative in-depth interviews, two combination of research methods and the method of sampling used judgment. The author entried into the Nanchang foreign language middle school for studying. As the information technology teachers and internship class teacher In high school (3) classes, the author stayed with them for more than a month. To make good preparations for qualitative research we become friends and at the same time keep a certain distance. Firstly we issued "middle school students’ non-intelligence factors questionnaire" to the class for investigation. Thought questionnaire analysis, we found that anime game of13kinds affected the score of non-intelligence factors significantly. Learning anxiety and the self-control are two highest score among non-intelligence factors. The rest of11kinds of non-intelligence factors found little change. In order to further understand how anime game influences learning anxiety and self-control, we took qualitative research methods. Choosing5of the participants and the representative of the students as the research objects, we interviewed them by using the depth interview method and a semi-structured interview outline. Through record the true inner voice of the middle school students, we hoped to help readers understand the middle school students’ understanding and feelings of anime games.Through questionnaires and interviews, the result found:1. The learning anxiety of students who play0-2hours per week is obvious lower than not play anime games or play more than2hours. We summed up the causes of learning anxiety in interviews.Compared with characteristics of anime game, anime game could make up anxiety from studying. Reasonable arrangement of game time will not affect students’ learning and help students relieve learning anxiety.2. In terms of self-control, although the results of the questionnaire also conduct some founds,after interview we found middle school students has their own special way in self-control control, not obtaining from practicing in play anime game. There is no direct relationship between Anime games and self-control training.3. From the non-intelligence factor scores, students who got highest non-intelligence factor scores were playing anime game0to2hours in a week, indicating the anime games can play a positive role to the development of middle school students instead of no value.
Keywords/Search Tags:Animation and Game, Non-intellectual Factors, Learning Anxiety, Self-control
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