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Experimental Study Area Designed For Children's Educational Game Interface Knowledge Content Presentation

Posted on:2014-07-08Degree:MasterType:Thesis
Country:ChinaCandidate:X DaiFull Text:PDF
GTID:2267330401969420Subject:Education Technology
Abstract/Summary:PDF Full Text Request
Children’s educational products interface research deepening, however, there are still some missing on previous studies. For children’s edutainment interface, how to design knowledge content area which delivers learning content is disinterested. Knowledge content area is an important area that is closely related to the acquirement of children’s knowledge and skills, whether it is reasonable is directly related to children’s learning experience and efficiency.Children in the primary grades are the test objects. The test content is eye movement data when browsing edutainment interface knowledge content area with different fonts, different font size, different text background, different locations of dynamic flash point. The method is experimental study of eye movement by eye tracker. The area of interests (AOI) are delineated at the location of each factor during one time, fixation time, fixation count and the average fixation time are selected as eye movement indicators. A single variable mean value analysis, the main effect t-test and data statistics are adopted to analyze eye movement data, combined with the data statistics of supplemental questionnaires, conducting a comprehensive analysis to draw the following conclusions:(1) The differences of eye movement data with different fonts are significant. It shows that blackbody obtains less fixation and high recognition. On the aspect of visual preference, blackbody is more popular than doll-body in the test groups.(2) The differences of eye movement data with different font sizes are significant. It shows that relatively large size obtains less fixation and high recognition. On the aspect of visual preference, relatively large size is more popular in the test groups.(3) The differences of eye movement data with different text background are insignificant. On the aspect of visual preference, multi-colored background is more popular in the test groups.(4) The differences of eye movement data with different dynamic flash point location are significant. It shows that dynamic flash point at knowledge content area obtains less fixation. On the aspect of recognition test, dynamic flash point at knowledge content area is easier to be ignored by the test groups.
Keywords/Search Tags:educational game interface, knowledge content area, eye movement, area of interest
PDF Full Text Request
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