| Science and Technology is a double-edged sword, as sports, contributed to a sportscareer booster, will be able to weaken or offset to some extent if the scienceand technology appropriate to introduce the field of sports science and technologydevelopment and wide application to the negative impact of human development,in order to achieve the harmonious development of man and nature, man and science,a newly emerging electronic limb movements games will become possible to makethis vision into an opportunity.In this study, a systematic analysis of the domestic and international electronicsomatic games application study of basis, the use of the literature data sentinterview, questionnaire, logical analysis summarized method somatic games ofattribute characteristics, functional performance, associated with the sport andthe role of research and analysis. Collate and analyze the somatic gamesproperties and functional performance of some of the characteristics of the game,from the multi-angle, multi-level analysis of somatic games sports properties,sports, features and sports value.The main conclusions of this study are:(1) Somatic games requiring changes in body movements to achieve the operation,the interpretation of the most basic fitness sports properties, and also havea very strong cultural, recreational, educational, diversity, any competitivesocial, convenience, novelty, privacy and security.(2) The meaning of Maslow’s hierarchy of needs theory and the theory of plannedbehavior and the integration proposed hierarchy of needs Maslow’s hierarchy ofneeds model divided somatic games three applications expected to meet theindividual basic needs expected corresponding social life demand is expected.somatic games in the application process to meet the functional requirements of a user’s individual sports, has a positive effect on the user’s physicaldevelopment, mental development and socialization. somatic games also has somepositive impact on the social economy, science and technology, culture,education.(3) The characteristics of the somatic games with convenience, privacy, security,diversity, and fitness, education, entertainment, leisure, social, emotionalregulation, and a variety of functional performance for school sports, family,sports, community sports The development has a good supporting and facilitatingrole; competitive sports, is not the auxiliary additive effect of the somaticgames applications, auxiliary the somatic games use body movements control,motion information analysis, the real situation of virtual and other specialoccasions provide useful support.(4) in the field of sports, the many features of the somatic games throughscientific and rational utilization can have a positive impact on individuals,society and sports development, fully embodies the true sports value. |