In recent years, with the rapid development of computer technology and network technology, computer games become essential for people’s daily leisure entertainment, people have to put in a few hours a day in a computer games. With the tide, educators try to introduce the computer game’s elements into the education, looking for the perfect combination between education and games, for the purpose of education, educational games was propound with the method of game.However, the original intention of educational games is good, the results are not satisfactory. Currently many educational games are not balance in educational and gameplay, it is difficult to attract learners, particularly the adult students who enter the state of flow is even harder.This study focuses on how to make educational games to attract learners and brings learners the flow experience. Based on the flow theory and the characteristics analyzing of flow, using case analysis method, and the method was used to guide the game case design. |