Font Size: a A A

Game Design And Implementation Of Curriculum Teaching In High Vocational Colleges

Posted on:2017-05-30Degree:MasterType:Thesis
Country:ChinaCandidate:F WuFull Text:PDF
GTID:2271330488468571Subject:Software engineering
Abstract/Summary:PDF Full Text Request
Higher vocational curriculum teaching platform, teaching method and mode has become increasingly diversified and information technology, higher vocational students after 00, is exchange network information technology environment generation grew up,they are learning to learn, way to get the course information and ability are not different.Higher vocational colleges, however, the traditional mechanical highlights the problems in the teaching of specialized courses has become inevitable, to meet the demand of modern education teaching and learners’ study demand, stimulate students’ interest in learning, rich in higher vocational education teaching mode, to promote higher vocational teaching quality and research a suitable for the teaching of higher vocational professional education teaching games teaching in higher vocational colleges has important theoretical and practical significance.In view of the research status and research question of this paper, with the "interview" and "questionnaire" and other research methods, the related industries,covered in the course in higher vocational colleges in the province, especially for mechanical and electrical professional technology institute in hunan province have investigated the administrators, teachers, students;Tolerance matching and technology measure and the Angle of the teaching content, teaching objectives and teaching requirements are analyzed.In the search, analysis of a large number of doctor, master,periodicals, etc, on the basis of literature research, the theory of behaviorism,cognitivism theory, constructivism, situated cognition theory and flow theory, and inspired by the guidance of the specific design process of higher vocational teaching games system is analyzed, and practical experience, the author put forward the teaching game theory framework, pattern and model.This paper studies the main contents include: the first chapter the introduction part,as the academic background, with the characteristics of higher vocational course Outlines research background and significance, this article combed the relevant research literature at home and abroad, illustrates the research purpose, meaning and innovation point.Chapter two courses teaching game related theory and technology, combining with the teaching goal, for some concept and theory of the new definition, choose to suit to the core technology of design and development of the research institute.Third chapter teaching game demand and feasibility analysis, clear learning specific requirements forsystem;Analysis and study of feasibility and economy;Integration of teaching content to achieve the teaching goal and teaching requirements, etc.The fourth chapter for The higher vocational teaching game design and implementation, according to The design principles form The game framework, and with "The Virtual Factory" recruit game for example completed higher vocational curriculum teaching implementation and debugging of The game.The fifth chapter is analysis of application effect of teaching games, analyzed "The Virtual Factory" application effect.Chapter vi conclusion part,through the analysis of the defects in the paper, to improve its research content, increase the depth of its research.
Keywords/Search Tags:tolerance and fit, technical measurement, Instructional game, Higher vocational course, JAVA technology
PDF Full Text Request
Related items