| Online game has been in an important position in the development process of the China’s whole game and Internet industry. However, a large number of the Plug-ins often would directly harm inherent in online gaming entertainment and fairness, and thus causing great harm to the network game operators. Therefore, people who want to manufacture and sale of the Plug-in serious would normally be regarded as criminal acts in China’s judicial practice. There have a lot of different views about the act. This paper through analyzed the case to discuss a variety of different perspectives applicable and problems in order to get the optimal theoretical and practical solutions.This article includes the abstract, text and conclusion, and the text has been divided into three parts:Part â… : Text case. This section analyzed and summarized the facts of the case, the verdict of the court and the focus of controversy of the case.Part â…¡ : The case evaluated. This section of the main focused of controversy for the case to start discussion. After identification of the behavior which in the case, it would analyzed and choose each of the four perspectives detailed.Part â…¢:The conclusion, Final results of the qualitative conclusions crimes case through analyzed each of the four views. Based on this conclusion, it would find some proposal about the case of the charges identified, involving and sentencing issues and so on. |