Font Size: a A A

The Application Research And Practice Of Mathematics Curriculum Using Digital Science And Technology Museum Resources

Posted on:2017-04-27Degree:MasterType:Thesis
Country:ChinaCandidate:L L XiaFull Text:PDF
GTID:2297330488980240Subject:Subject teaching
Abstract/Summary:PDF Full Text Request
In recent years, with the development of information technology and Internet technology, online science education has become a reality, the digital science and technology museum web site as a platform which offer a wide range of resource, including videos, science games, digital displays and so on, more and more bear the citizen science education function. And with the advance of basic educational informationze and networking, the education workers pay more attention on the exploitation and utilization of online resources. Digital science and technology museum resources as part of the online resources, can and should be entered to the research scope of education workers. Also, in terms of resources for convenience and rapidity, the digital science and technology museum is even better than the physical science and technology museum, its biggest advantage is to avoid the problem of lacking time and security concerns in the organize of students’ visit. The digital science and technology museum web site has a lot of resources available, mathematics is an indispensable part of science education. So this article from the view of great education concept and resource application perspective, combining the utilization of the digital science and technology museum resources with the school activity course teaching, selecting mathematical discipline, trying to apply related resources of the sites into mathematics active courses,to explore the related problems of the application about digital science and technology resources.The paper is divided into six chapters, the first chapter discusses the research background, content, method and significance. The second chapter introduces the domestic and foreign research situation, and defines related concepts. The third chapter is the related research of digital science and technology museum and mathematics active courses. First make a survey of related mathematics curriculum resources in some domestic and foreign digital science and technology museum sites, and sums up the general digital science and technology museum resources contains four categories, including science video, interactive games, digital display, excellent activity case, and they are more characteristic of interesting, dynamics, interactive and reality, provided the related resources to mathematics active courses, also provided a guide for students and teachers to find resources. In addition, through interview and questionnaire survey of teachers and students, to understand the recognition about digital science and technology museum of them is generally low, thus the education value of web resources is difficult to play and implement. The fourth chapter summarizes the application of digital science and technology museum resources should follow four principles,including the pertinence, timeliness, moderation, students’ subjectivity and teachers’ guidance, and as a case study of mathematics curriculum, based on the digital science and technology museum resource types, wrote three lesson plans —"binary", "seven bridge problem" and "hexagon", provides models for teachers to use digital science and technology museum resources. The fifth chapter from the perspective of practice, discusses the influence of interest and the master of knowledge of students about the application of digital science and technology museum resources into the relevant math curriculum,it is concluded that if the teacher effective utilization of digital science and technology museum resources, would improve the learning interest of students, and promote the grasp of knowledge, it also can be certain advertise the digital science and technology museum, to deepen the cognition of the digital science and technology museum, promote the rates of students landing the digital science and technology museum for autonomous learning after class, forming a virtuous cycle. The sixth chapter discusses the conclusion and prospect in this paper.
Keywords/Search Tags:digital science and technology museum, resources, application, mathematics curriculum, practice
PDF Full Text Request
Related items