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The Research Of Online Game Addiction Vocational School Students' Attention Bias To Negative Emotional Information

Posted on:2017-02-03Degree:MasterType:Thesis
Country:ChinaCandidate:Z X LinFull Text:PDF
GTID:2335330536464309Subject:Development and educational psychology
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With the development of Internet,online game addiction has been a highlight social problem.The research showed that the online game addicts has more negative emotion than the normal individuals.Their emotional sensitivity,emotional excitability and instability is higher than non-addicts.Emotion is often caused by cognition.So if the online game addicts' has more negative cognitive? Whether they are to produce attention bias on the negative emotional information? And what is the intrinsic mechanism of attentional bias? Therefore,this article will discuss the online game addiction vocational school students' characteristics of attentional processing of emotional information.The research used the questionnaire to select online game addicts and non-online game addicts of vocational school students and divided them into addiction group and control group,then the quasi-experiments were conducted.The experiment is divided into two parts,each part contains two experiments,using the attention bias research paradigm,the experiments was designed as follows:The first study is about the online game addiction students attention bias to the negative emotional information.Experiment one is designed by 2(groups: addiction group,the control group)×3(types of words: positive,negative,neutral)mixed design of two factors,using the emotional Stroop paradigm to investigate individual response to emotional words in color judgment to arrive attentional bias characteristics and differences of addiction group and the control group tested for emotional words.Experiment two use point detection paradigm to design by 2(groups: addiction group,the control group)× 2(Image type: positive-neutral,negative-neutral)× 2(probe stimulus Location: consistent,inconsistent)three mixing factors-experiment,examining individuals' attentional bias characteristics and differences on emotional picture.Study two used spatial cue paradigm to explore the online game addiction students internal mechanism of attention bias on negative emotional information.Experiment three design 2(groups: addiction group,the control group)× 2(type of words: negative,neutral)× 2(cue type:valid clues,clues invalid)three-factor mixed experiment,to study out the internal mechanism for bias on negative emotion word of online game addiction individuals—is to pay attention to the vigilance or attention to relief.The fourth experiment design 2(groups: addiction group,the control group)× 2(Image type: negative,neutral)× 2(cue type: valid clues,clues invalid)three-factors mixed experiment to study the internal mechanism for negative emotions images of online game addiction individuals.The results of experiments are:(1)Online game addiction vocational school students are susceptible to interfered by negative words,the judgment time of the negative emotion words color was significantly longer than the other words(F(2,1032)=10.266,p=0.000<0.001),and there are significant differences compared with the control group(F(1,1032)=8.923,p=0.003<0.05),showing more attention to negative words in addicts.(2)Vocational school students with online game addiction have attentional bias to negative images,and had significant difference with the control group(p=0.029<0.05),showing when detecting stimuli in the same position with the negative images,addiction individuals response faster.(3)When in the invalid clues tip,online game addiction individuals average response to target stimuli picture opposite side of negative emotions was significantly longer than a neutral response to target stimuli after the words(F(1,423)=15.373,p=0.000<0.001),expressing addicts attention bias for negative emotions pictures is due to attention relief difficulty,but the internal mechanism of negative words could not come to a conclusion in this study.Due to the unsatisfactory academic of online game addiction vocational school students,they did not meet the expectations of the school and the society,they have more negative emotional experience,they are sensitive and pay more attention to negative information;long-term investment playing online games so that their focus of attention conversion function disorder.The conclusion of the experiment is that online game addiction vocational school students have attention bias on negative emotional information,and the bias inherent mechanism is mainly attention relief difficulty.
Keywords/Search Tags:online game addiction, vocational school students, negative emotion, attention bias research paradigm, attention to relief
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