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The Analysis Of The Impact Factor Of Students' Behavioral Intention Under Education Games

Posted on:2016-12-17Degree:MasterType:Thesis
Country:ChinaCandidate:G X ZhuFull Text:PDF
GTID:2347330488451616Subject:Education Technology
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Effective teaching activities can help students achieve the accumulation of knowledge and improve their comprehensive ability,and meanwhile as the designer and guide of teaching activity,teachers can also display their values in the effective teaching activities.However,with the deepening of the reform of education,we find that if we still follow the traditional teaching mode,it will be very difficult to activate the learning interest of the students,thus the corresponding teaching activities is very hardly to be effective.School teaching even become slavery,which is obviously not consistent with the educational idea of the current social requirements.Through the analysis of the traditional teaching mode,the reason why traditional model can not stimulate students'learning interest is that the teaching mode is lack of attraction.On the other hand,in the information network era,students' learning thinking has changed and if we still implement the traditional teaching mode,it's hard for us to obtain the corresponding teaching results.Therefore,it is necessary to carry out teaching mode innovation.Education game is one of the products of education mode innovation,which is based on the characteristics of contemporary students.In the teaching activity,this mode design involves game concept and the game elements are also injected in the teaching activities to stimulate students learning enthusiasm and change the teaching process of teachers.Therefore,this mode can alter the teacher's traditional role,which can effectively improve teaching quality.As a generation of contemporary young students who grow up in the information era,the game is very attractive to them.In the absence of external supervision,young students tend to take the initiative to participate in the game and get a happy game experience,which reflects an initiative spirit.From a psychological point of view,once the individual is involved in an activity with corresponding initiative,this activity can be believed to get more ideal effect.Educational game model is proposed based on this idea,and in the meantime,it shows the ideal effect in practice.With the expansion of educational game mode,the academic community began to explore the various factors of educational games so as to further understand the impact of educational games and thus achieve the effect of many factors,including the intention to join the education game for study.Despite the fact that educational games have the attributes of the game,its core is still teaching,that is,through the integration of teaching in the game to achieve teaching quality improvement.That's to say,in the process of educational game design,it has a certain target and not just a single game for the setting.Therefore,from this level,it is necessary to study the students' participation in educational games.This paper focuses on the study of educational games,in which the research focus is on the behavior of the students in the educational game.In order to improve the depth and effectiveness of this study,the paper carries out factor analysis on the basis of the questionnaire survey and set up eight factors,namely,the immersion experience,entertainment perception,subjective norms,game characteristics,system quality,social needs,self-esteem and computer self-efficacy of these eight factors.Then this paper carries out demonstration research through the way of assumption.All this research is aimed to explore the influence factors of participating in educational games and analyze the factors which influence the students' participation in educational games.In the course of the study,the combination of questionnaire survey,statistical analysis and literature study mainly works.The questionnaire was used as the research object.After data processing,there are no significant differences of the items,retention of a significant difference,a total of 315 valid questionnaires were collected and the reliability and validity of the questionnaire can be guaranteed.Finally,the subjective norm and self-esteem have significant influence on the behavior intention of the game.This article consists of four parts.In the first part,it mainly expounds the research background on the game participating influence factor and research significance,and then puts forward the research structure of this paper based on the above analysis.In the second part of the paper,it mainly discusses the educational games and related theories,including the behavior intention of the game and the related theory,which lays the theoretical foundation for the third part.In the third part of the paper,it analyzes and demonstrates the influence factors of students' behavior intention and studies the data of the questionnaire.In the fourth part of the paper,the main conclusions are drawn from the perspective of the study of the behavior intention of the students in the educational game,that is,only the subjective norm and self-esteem are significantly positively related to the educational game.In this part,the paper discusses the part of the research and puts forward the corresponding prospect.Through this study,we explore the factors that affect the behavior intention of students from the aspects of perception and entertainment,subjective norm and so on.And finally it can provide the theoretical and practical reference for improving the educational game effect.
Keywords/Search Tags:education game, behavior intention, influence factor
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