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China E-sports LOL China S5 Format-Factor Analysis In The Quarter

Posted on:2017-02-03Degree:MasterType:Thesis
Country:ChinaCandidate:Y B RenFull Text:PDF
GTID:2347330488469058Subject:Physical Education Teaching
Abstract/Summary:PDF Full Text Request
"Hero alliance"(lol), which is by the Riot Games research and development, China's tencent game against online gaming company operating a new hero. "Hero alliance" inheriting classic hero against game mode, have much super rich individual character and characteristic of the hero role, and add convenience ladder match mechanism, cultivation of innovative talent tree, such as the rune system elements. LOL since 09 years on the market in Europe and the United States, rapidly in China, the United States, South Korea, Europe and other global popular fashion, from 145 countries, the number of players every day through the "hero alliance" enjoy the fun of online electronic competitive. "Hero alliance" has always been committed to create the rich competitive system, give them a more professional competitive experience, world championship organized by "hero alliance" Season2 total bonus pool as much as $5 million, won the world's top event. It is due to the unprecedented influence "hero alliance", is worth us to study.In this paper, based on the winning factors for esports hero alliance project research core content, USES the literature material method, logic analysis, video analysis and mathematical statistics, the statistical analysis in esports hero alliance project S5 China EDG's detailed final season season game live, on the basis of a large amount of data to the electronic athletic hero alliance EDG team winning factors of theory research for validation, and then put forward the best factors in accordance with the project development characteristics, to a thorough analysis of the specific connotation of the factors and the influence on winning, and proved the intrinsic relationship between various factors and training for the project practice and provide basis for the sustainable development of the race.In addition, our country at present the "hero alliance" the electronic competitive sports study is very little, the research makes every effort to detail on the basis of the theoretical data for China's clan in esports hero alliance on the emerging sports help provide a reference for the progress and development, and for the Chinese esports industry leader "hero alliance" project to provide the theoretical basis of the specific scientific make it faster, better and stronger development. At an early date in "hero alliance" world-class, top, for the cause of China's electronic competitive.
Keywords/Search Tags:e-sports, LOL, The Chinese team EDG, The winning factors
PDF Full Text Request
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