| In recent years,with the rapid development of the Internet,online games with its unique entertaining emerging in people’s field of vision,and gradually become a new form of entertainment.Teenagers receptive of new things,dare to try new content,online games in the process of constant development,youth has gradually become the main network used in the game,their daily recreational activities slowly began to be filled with online games.However,the young people to use the network game can easily evolve into an addictive behavior,their learning and life cause great harm.Past studies have generally stabilized from the individual intrinsic factors or attributes characteristics of online games begin without much thought to the role of social relationships in groups of young people online games addictive behaviors,few scholars are concerned about the next line of interpersonal adolescent and the impact of integrated environmental pressure on them to bring online games addictive behavior.Therefore,under this line of research emphasis on the adolescent population pressure,interpersonal relationship with the reality of online games addictive behavior,subjective norm inquiry,the relationship between students of Online Game Addiction Behavior mechanism.In this study,the "subjective gauge Scale","Online Game Addiction Scale" and "relationship between students scale" of Taiyuan,Shanxi investigation and analysis of 600 high school students to study adolescent subjective norm,the relationship between students and online game addiction The relationship between.The following conclusions:1,subjective norms,Internet game addiction and the characteristics ofthe relationship between the students:(1)the Internet game addiction behavior of young people in general is in a low level,there are significant differences in gender.(2)young people in the online game behavior of the upper respiratory tract infection by from important others or groups of social pressure overall larger and higher subjective norm;female subjective norms significantly higher than that of boys.Subjective norm;ninth grade,high grade,high grade three students subjective norm were significantly higher than those of the subjective norms of the eighth grade students.(3)adolescent students well in general,and students relationship was significantly higher than that of male classmates;seventh grade students and students in Grade 9 classmates were significantly higher than that of the eighth grade,students in grade two of senior high school classmates;of students in grade one of senior high school students was significantly higher than that of eighth grade students in schoolmate relationship;relationship of students in grade three of senior high school students was significantly higher than that of the eighth grade,grade students of 93 classmate relation.2,subjective norms,Internet game addiction and the relationship between students:(1)the subjective norm can significantly predict the behavior of Internet game addiction in adolescents.(2)the relationship between the students will have a significant negative impact on the behavior of Internet game addiction.(3)the relationship between the students’ subjective norms and the role of negative regulation in the Internet game addiction. |