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The Circulation And Conversion Of E-Sports Cultural Capital

Posted on:2018-02-03Degree:MasterType:Thesis
Country:ChinaCandidate:H ZhuFull Text:PDF
GTID:2347330515972727Subject:Communication
Abstract/Summary:PDF Full Text Request
In the era of information,electronic sports spread widely and popular in the world,the development of diversified business operations around the e-sports has become an emerging industry phenomenon.In 2016,China e-sports game market actual sales revenue reached 50 billion 460 million yuan,it has become one of the most potential areas of the game industry.After nearly twenty years of setbacks,the exploration and development,electronic athletics in China has entered a mature stage.The e-sports is not only to become an economically potential commercial space,but also to become a vibrant social and cultural space.And the e-sports as an electronic game,in addition to "play the game"which is the original media use behavior,there are still a large number of similar to "watch the game" which means the gamer will watch other people play the game,and this behavior could be considered as the secondary media use behavior.And "watch" behavior gradually acquired quite important position,such as "play" behavior.E-sports' commentary as a new occupation,that were widely concerned and pursued,at the same time,they also obtained significant economic benefits.This paper is based on the cultural capital theory to discuss the influence of various communication practices of E-sports' commentary for the gaming industry and game player.Capital is the key factor to maintain the existence and operation of the field,so the key to discuss one field is to identify the specific forms of capital and to determine various forces which affect them.In the field of E-sport,E-sport's culture capital as its unique form of capital is the key to distinguish it from other fields,and it exist in three forms:in the embodied state,in the objectified state and in the institutionalized state.It can become the core capital of E-sports' field,because it has closely linked with the communication practices of E-sports' commentary.Through three aspects to discuss the different influences of E-Sports commentators' communication practice in the different stages.The three aspects as follows:"how the E-Sports commentators' communication practice riched the E-Sports' cultural capital","how the E-Sports commentators' communication practice caused the circulation of E-Sports cultural capital","how the E-Sports commentators'communication practice caused the conversion of E-Sports cultural capital".The study found that the E-Sports' commentators deliver the e-sports' cultural capital,innovative forms of communication,enrich the content of communication,and broaden the e-sports industry and the gaming game player contact channels,make the flow of the e-sports'culture capital be true,and then expand the gaming field boundary,make gaming field in the same field of social interaction in the realization and development and perfect.
Keywords/Search Tags:E-sports, culture capital, field theory, E-Sports commentator, communication practice
PDF Full Text Request
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