Font Size: a A A

Research On The Self-identity Of University Students Players Of League Of Legends

Posted on:2018-11-03Degree:MasterType:Thesis
Country:ChinaCandidate:L LiFull Text:PDF
GTID:2347330536472933Subject:Journalism
Abstract/Summary:PDF Full Text Request
With the rapid development of Internet technology and the continuous expansion of the scale of the game market,as a new way of entertainment,online games are more and more integrated into the lives of university students.According to this research,the self identity of online game players includes two dimensions: “online self identity” and“offline self identity”.Through the interactions with game rules and the game players,university students carry out the online self identification activities in the game world and eventually develop a virtual "online self-image".This online self-image is not only the result of the online self identity of the players,but also has a significant impact on the “offline self identity”of the players in real life.From this point,the thesis will choose the most popular online game "League of legends" as the breakthrough point,selecting university game players group as the research object,using the methods of questionnaire,structured interview and participant observation to explore how online self identification activities were finished online by those game players and what effects the online self identity has on offline self identity to game players in reality.In first chapter,the results of questionnaire will be gathered and organized,then SPSS will be used to deal with related data variable and make regression analysis.According to the results of the analysis,the thesis discusses the influence of game motivations,game time and the game level on self identity of university students,both online self identification and offline self identification.In addition,from the aspects of self cognition,self acceptance and self reconstruction,the thesis explores the specific influence of the online self identity of the game players on the offline self identity.In the second chapter,the interaction activities and manifestations of self-identity of the players in the games will also be discussed in detail.Based on above,combining with the related researches of the network game influence on the self identity of game player,the third chapter explore the influence on self identity of university students player of league of legends,from a comparative perspective of cyberspace and real life.Also the study will put forward relevant countermeasures.The study finds that the “League of legends” obviously has a distinct effect on the online self identity of the university student players,which embodies in that the self-identity action not only promotes the game players' self reflection,but also enhances their self-satisfaction and a sense of belonging,and meanwhile helps to improve self-awareness and expand interpersonal relationship of game players.This online self identity can be transformed into true real life identity in some extent.For instance,the satisfaction that game players gain through the game can be transformed into the real life gratification and the sense of belonging that game players gain by joining the teams,circles of “League of Legends” can also enhance the sense of belonging in the real world.Further research shows that the overall level of online self identity developed by the players in the game has no obvious relationship with the overall level of offline self identity,which means that the online identity of the players can not be completely translated into real life self identity.On the contrary,the excessive development of online identity will bring the identity crisis to the identification of self-image in real life.According to the investigations of the player's game length and self acceptance,a fact have been evidently found,that is: the increase of the game time will enhance the online satisfaction of the players,but it can not enhance the real life self satisfaction of the players.Conversely the players tend to feel a stronger sense of loss at the end of the game due to the increase of the game time..For university students,they can get the sense of achievement and satisfaction,releasing the pressure,relaxing mood and enhancing their satisfaction and sense of belonging in real life through the online game “League of legends”.However there is a need that one should have a reasonable game motivation so that he can control the game time strictly and participate in the activities regularly,avoiding addiction to online games,numbness to the present world and disorientation to true self.All in all one must develop "online self-identity" and "offline self-identity" in a well-coordinated manner.
Keywords/Search Tags:League of legends, University students players, Online self-identity, offline self-identity
PDF Full Text Request
Related items