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Research On The Cognitive Characteristics Of Game Players Of The League Of Legends

Posted on:2019-02-11Degree:MasterType:Thesis
Country:ChinaCandidate:L B GaoFull Text:PDF
GTID:2417330563498265Subject:Physical Education
Abstract/Summary:PDF Full Text Request
With the continuous development of e-sports industry in China,universities gradually open electronic competitive professional,means that in the future there will be a lot of e-sports talent into the society,but the electronic athletic talent cultivation mode,the method also became the focus of attention.The purpose of this study is to provide some theoretical basis for the training methods and methods of e-sports talents.With Vienna first test tools,this study measured the level of game players in cognitive features scores of each dimension analysis based on these results,find out the difference between the level of game players,and the corresponding conclusion,electronic athletics professional students develop related Suggestions are put forward.To help students of esports to learn easily and to achieve balanced and comprehensive development.This study in participating in college students of Yunnan university league hero alliance,through the way of questionnaire selected 18 high levels of the hero league game players,and in Yunnan normal university undergraduate course grade one,two ordinary college students(non-professional sports),the selected 20 league level by means of questionnaire gamers and non-gamers 17.Literature data,questionnaire survey,mathematical statistics and test method were adopted.First,cognitive characteristics for each level of game players to four indicators(reaction time,forecasts of perception,visual tracking and visual short-term memory)test,and then measured the data input SPSS17.0 for single factor analysis of variance and chi-square test,it is concluded that the cognitive characteristics of the difference of each index,in comparing the mean and standard deviation,it is concluded that the pros and cons of each index.Finally,the paper puts forward some Suggestions on the development of e-sports students.The result of this study indicates the following.Regarding cognitive feature response(RT),players at all levels of League of Legends cannot improve through game training,namely talent acquisition;training does not affect on the movement time(Mt)index.There are differences in perception prediction among the three groups of players.Game training is helpful to improve perceptual prediction ability.Regarding visual tracking,high-level gamers are better than the other two groups,and there is no difference between sub-level gamers and non-gamers.I.e.,visual perception speed and accuracy are different for different people,and game training does not affect its improvement.There is no difference in short-term visual memory among the three groups,which indicates that memory has no significant effect on the performance of the players.
Keywords/Search Tags:League of Legends, game player level, cognitive characteristics
PDF Full Text Request
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