| Games are human nature and an indispensable part of human cultural life.Especially since the development of Internet,various kinds of complex mobile phone games have been popular among more and more people.In this study,the main research object of this study is "the killing of wolves" in the desktop adaptation of mobile games.From the perspective of communication and narratology;this study seeks to explore the narrative construction of this kind of mobile game.The "Wolfman killing" game is based on a desktop game.Since the game has the right to online adaptation,the new technology has reborn the old IP,and has quickly occupied a place in the game market.This paper uses participatory observation,questionnaire survey,literature research and other research methods,focusing on the specific representative cases of "wolf man killing",which is a mobile phone game adapted in 2017.on this basis,the article analyzes its narrative features and expounds its diversified narrative owners and diversified narrative ways.Some suggestions are given for the derivative effects at this stage.This paper focuses on the analysis of the"the killing of wolves " mobile game is to rely on what to realize the narration,how to realize the game narration,it is a study of the game narrative construction.In the study,this paper analyzes the narrative features of such games:narrative text is an important factor in the expansion of the game.It not only constructs the grand narrative of the game,but also attracts the players’ interest through the open story form.Secondly,as a desktop adaptation of mobile games,the shift from the line to the line has not adapted its original interaction,but in the past,the interaction between the desktop adaptation mobile games is more diverse,the player and the mobile phone interaction,the player and the player interaction,the player and the corner color interaction together to construct the narrative.In the game narration,the narrator is also diversified.The game development team,hidden behind the game,is an implicit narrator of the game.It not only constructs the text of the game,but also incarnates the identity of "the judge”in the process of narration,participating in the whole game process.The implied narrator standardizes the steps of the game,clarifies the development direction of the story,and controls the narrative time.As a player,the individual is both a narrator and a narratee in the process of game narration.The individual is individualized in the game,and the collective narrative of the multiplayer not only makes the unique narrative perspective of each person unfolded,but also forces the narrative to promote the process of the game.The diversified narrative way is the" the killing of wolves" mobile game narrative construction.Among them,the picture and sound effect narration is the basic way of the implied narrator.The simulation and sound effect of the picture play an important role in the rendering of the narrative background.The animation narration makes the game interface more individualized,and the character narrative and dialogue narrative make the player and role,player and player achieve personalized narrative.This kind of narrative approach jointly promotes the narrative construction of the" the killing of wolves"cell phone game.On this basis,this study also discusses the influence derived from the narrative architecture of such games,such as the easy cause of game addiction,emotional vent and social disorder,and the lack of experience due to narrative narrowing.This paper also makes some suggestions. |