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A Design Of Scientific Activities In Activity Room Of Science Museum

Posted on:2016-11-11Degree:MasterType:Thesis
Country:ChinaCandidate:Z MinFull Text:PDF
GTID:2359330479955007Subject:Modern educational technology
Abstract/Summary:PDF Full Text Request
In recent years, science popularization has been raised to the level of national strategic in China.Three stages of science museums has being constructed rapidly.Carrying out various forms of scientific activities which in accordance with the principle of scientific education has become an important means of attracting visitors for a qualified science center. However,the research of this field in China is empty.This research will come up with a solution of guiding activities in science museum,and to be a reference to other designer in this field.This research mainly focus on the technology and application of two-dimensional code, mainly with the method of action research,carries out various forms of scientific activities depending on time and place,aiming to make participants to experience the process of scientific inquiry, and to stimulate interest and cultivate science exploring enthusiasm,by carrying out scientific activities full of interesting, diversity,and hot topics.The experiments and assessments we have made suggest that the two-dimensional code,as a information dissemination tool, is common in everyday life,and be highly interested by pupils.After participating in this activity,students get a understanding of the two-dimensional code deeper,and science exploring enthusiasm promoted.The design of teaching activities should be further improved in order to further raise the absorption efficiency of knowledge.
Keywords/Search Tags:Scientific activities, Two-dimensional code, Science museum, Inquiry teaching
PDF Full Text Request
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