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Simulation Research On Battlefield Communication Countermeasure Based On Agent

Posted on:2020-03-28Degree:MasterType:Thesis
Country:ChinaCandidate:X Y WangFull Text:PDF
GTID:2392330602968338Subject:Communication and Information System
Abstract/Summary:PDF Full Text Request
With the constant changes of modern high-tech war way,communication confrontation,as a direct means of attack and defense,has evolved into an important part of the survival in the whole combat system.At present,there are few literatures about the application of agents in battlefield communication countermeasures,and most of them are used or used to learn from other similar fields of research or evaluation.Therefore,the simulation of battlefield communication based on agent is studied to provide more effective technical support for future communication battlefield operations.The subject is studied and simulated at the technical level of communication confrontation strategy and tactics,taking the communication battlefield as the environment,game theory as the theoretical basis,and the multi-agent coordinating confrontation for the purpose,the subject analyze and define the properties,parameters,and behavior of the agent,building a model for the agent.Refering to the OODA and considering the both confrontation strategy of the opposing sides,the subject puts forward the attack strategy about maximizing the individual value of the attack party agent and the self-protection avoidance strategy of the communication party agent to realize the autonomous attack and autonomous avoidance of the agent.On this basis,the four-quadrant coordination strategy of designing the attacker is increased,and the optimal strategy of the game against both sides is formed.Using evaluation system: attack rate,attack time,survival rate and communication quality,the higher the attack rate,the shorter the attack time,the lower the communication quality,the better the effect.The simulation is implemented by Repast Simphony modeling software,the effectiveness of the algorithm is fully observed by 2D model simulation and the effectiveness of the back-up algorithm is analyzed,and the simulation scene is enriched by GIS and 3D interface,and the actual effect is enhanced by adding three map modes of Shijiazhuang Mountain,Plain and Sea.Through the actual simulation test,the reliability,stability,practicability of the model and the feasibility and effectiveness of the strategy are proved,which provides a new way for the realization of the simulation of communication battlefield confrontation.
Keywords/Search Tags:Multi-Agent, Communication countermeasure, Game theory, OODA, Autonomous avoidance, Cooperation strategy
PDF Full Text Request
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