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Video Game Adapted Film Research

Posted on:2019-09-14Degree:MasterType:Thesis
Country:ChinaCandidate:H HanFull Text:PDF
GTID:2405330548487516Subject:Theater, film and television
Abstract/Summary:PDF Full Text Request
In recent years,the influence brought about by the cultural industry has attracted the attention of all sectors of society.The film art and game art has a huge audience and plays a pivotal role in promoting the development of the cultural industry.In many areas,games and movies have shared and potential features,but solving the problem of adaptability from the game to the movie conversion process has become increasingly important in the context of the current great development of the cultural industry.In the process of game adaptation movie development,although the overall situation is relatively sluggish,there are also some excellent works.Research on its development law,mutual influence,aesthetic style and application of new technologies will provide a theoretical basis for the development of game adaptation films.Practical reference.The first part discusses the time-based line,covering the period from the first Hollywood game adaptation in the 1990 s to the rapid development of movie adaptation.The research of the topic divides the development period of the game adaptation movie into three periods,and combs and analyzes the characteristics of the representative film.The second part mainly elaborates the mutual penetration and fusion of movies and games.By studying the main types of games adapted from games and the textual significance of games to movies,a series of problems arising from the commercialization of the two are discussed.The research of the subject introduces a large number of samples to analyze the state of the different stages in the process of the conversion of the two,and analyzes the problems arising from the conversion of games and movie texts in three sections.The third part focuses on the analysis of the aesthetic style of the game adaptation film and summarizes its characteristics from three perspectives.In the context of commercial cinema,the concept of followingthe laws of the market runs through.Due to the constant changes and development of aesthetic styles and aesthetic concepts of different groups in different eras,the aesthetic style of game adaptation films has always been in a complex process of change,and it is the transformation of aesthetic style into game adaptation films that bring new life.The fourth part makes an outlook on the future development of game adaptation films,summarizes the laws of different historical development periods of game adaptation films,and provides ideas for the development of the new era.At the same time,it will study the impact of hardware and the new technologies such as VR and CG on the adaptation of games to provide theoretical support for their future development.
Keywords/Search Tags:Video Game, Adaptation, Movie, Aesthetics
PDF Full Text Request
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