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Research On Digital Leisure From The Perspective Of Marx's Emancipation Theory

Posted on:2021-05-10Degree:MasterType:Thesis
Country:ChinaCandidate:L ZhaoFull Text:PDF
GTID:2415330620473857Subject:Marxist theory
Abstract/Summary:PDF Full Text Request
Based on the historical changes of leisure forms,this paper puts the research into the digital leisure stage,and points out that the emergence of digital leisure is the inevitable result of historical development,social progress and improvement of productivity.It also summarizes the connotation,structure and types of digital leisure in theory,and holds that due to the rapid development and universal application of digital and computer technology,the leisure based on the binary structure of "man and world" has been changed into the ternary structure of "man,digital media and world".Therefore,digital leisure is leisure activities carried out through digital media,and it is also carried out in the "virtual world","mirror world","life record" and "augmented reality" situations created by digital media.Although digital leisure has greatly enriched people's leisure life,from the perspective of Marx's liberation theory,the value brought by leisure has not been improved,and the reason is that digital leisure is controlled by capital.Capital controls digital leisure on two levels.On the first level,capital transforms digital leisure into entertainment products by means of pan-entertainment,so as to attract people to consume,thus promoting production and further exploiting surplus value.Second level,in addition to benefit directly from the digital entertainment products,a lot of digital entertainment product is free,free,but this is just the surface looks masked behind free data exploitation,because in today's information society,the data is becoming,the capital,land and labor outside of another important factors of production,capital for people in digital data generated by the possession and use of the leisure,the digital recreation is reduced for the digital work.Digital leisure under capital control shows the dissimilation of leisure essence in three aspects.First,due to the passivity of digital leisure subjects,people's leisure behaviors cannot help but be manipulated by entertainment application software products.As a result,people have a strong sense of dependence on entertainment application software products,and their behavior patterns are also seriously affected.Second,the falsification of digital leisure demand,the digital leisure under the control of capital,distorts the leisure demand as the essential demand of human beings,and turns into the false leisure demand deviating from the real leisure demand,and the "demand" imposed from the outside.Thirdly,the vulcanization of digital leisure content reducespeople's leisure state,and the satisfaction of physical instinct desire replaces people's spiritual pursuit.Moreover,with the continuous stimulation of digital leisure activities to people's physical senses,reducing people's thinking ability,people's instinct desire is magnified infinitely.Finally,this paper proposes two countermeasures to cope with the dissimilation of digital leisure.On the first hand,aiming at the digital leisure subject,we should strengthen the leisure education of the subject,cultivate the leisure subject consciousness,establish the leisure value of the subject,and improve the leisure ability of the subject.On the other hand,aiming at digital leisure content,we should enhance the spiritual connotation of digital leisure content,enrich the cultural heritage of digital leisure,enhance digital media literacy and responsibility,and strengthen the external supervision of digital leisure.
Keywords/Search Tags:Digital leisure, Digital media, Capital, Alienation, liberation
PDF Full Text Request
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