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Development Of CAPF Virtual Duty Training System Based On Somatosensory Interaction Technology Of Kinect

Posted on:2016-10-19Degree:MasterType:Thesis
Country:ChinaCandidate:T LiuFull Text:PDF
GTID:2416330488478646Subject:Computer technology
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The study is based on the status of CAPF duty training's difficult.Currently,the most important problem is the army so big and not stay together.So,unified service standards is difficult;the second is the existing education mode is single,leading soldiers interest in learning not strong;the third is a standard has been issued by way of paper,unified action easy to produce divided.Through study and research,the final solution is the Kinect somatosensory interactive technology combined with Unity3 D for developing virtual simulation training software.In this way could solve the exisit contradiction of CAPF's duty education.In order to make Kinect better calls by computer software,while being able to simplify programming and shorten the software development cycle,the study of Kinect drive is assembly.And discuss the common way to get driver the OpenNI and Microsoft SDK's drive.Lastly,I choose to use Kinect for Microsoft SDK 1.7 official development formation to development.Virtual simulation software part,in order to take better compatibility,use Kinect and Unity3 D 4.2 version.By use inside Unity3 D platform calling Microsoft SDK for Kinect interface parameters of the drive assembly to get Kinect skeletal data.Key issues through analysis of the data,gesture recognition and control of the scene perspective using somatosensory control technology.To achieve roaming virtual environment and help trainees know the basic environment.The first step function is built up.The second step function,the Kinect acquired skeleton information,and with Maya3 D establish "real people" bones bound together.In this way trainees who can feel like being in a virtual training environment.When added "virtual man" with 3DS MAX's record bones action,we can achieve a "virtual" and "real people" in fighting effect.When the Unity3 D virtual simulation softwar's "virtual people " and "real people" bone collision is detected,we can achieve action study and judge function.So,we achieve the desired effect of the duty trainingFinal results in the CAPF feedback through several tests obtain that somatosensory interactive technology can improve the understanding of the action of duty and enhance immersion training.
Keywords/Search Tags:Somatosensory interaction, Kinect, Unity 3D, body gesture recognition, virtual simulation, User Experience
PDF Full Text Request
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