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Interactive Classroom Teaching Design Based On Entertainment Technology And BYOD

Posted on:2019-06-06Degree:MasterType:Thesis
Country:ChinaCandidate:M Y YuFull Text:PDF
GTID:2417330548973250Subject:Modern educational technology
Abstract/Summary:PDF Full Text Request
The continuous improvement and development of information technology has brought a revolutionary influence on Education?From the idea of "classroom is the rest stop of mobile phones",to the Ministry of education promotes the hybrid teaching of Classroom Mobile Internet application,how to face such a huge reversal and reflect in teaching design is a problem worth studying.After considering the requirements of the new curriculum reform,I put forward an interactive classroom teaching design idea based on entertainment teaching technology and BYOD(Bring Your Own Devices).With the elements of electronic games are abstracted and integrated into instructional design,the APP teaching task is designed under the guidance of "heart flow" theory,so as to achieve the teaching effect of "entertaining".This study analyzed the crux of "high attendance rate and low rise rate",and demonstrated that the theory of amusement education is the fundamental solution of "entertaining" and "teaching".Based on the theory of heart flow,which is based on "entertainment teaching" and "making good use of addiction",the idea of mobile phone entering classroom from "ban" into "admit" classroom is put forward.Through literature research,systematic analysis and comparative research,I completed a prototype development of task driven teaching APP based on the idea of entertainment education,and realized the deep integration of online and offline teaching as well as experiment and training.A lot of entertainment elements have been refined,and a group system based on entertainment education has been formed.Taking The Lecture Series of Big Data Science and Application as a practical subject,13 learning tasks for "heart flow" have been designed according to the requirements of the "heart flow" model.The practical of one term shows that this is a successful attempt.Taking advantage of the convenience of campus network coverage,we extend teaching to any time,and combine various learning with teaching APP.Based on the idea of "role fixation" and "team task" enhance learners' sense of integration and enthusiasm to some extent.It proves the feasibility and effectiveness of this teaching mode from many aspects,such as final achievement,student participation and ability improvement.The design and application of this set of teaching system actively adapt to the changes in the policy of "from forbidden to release" in the classroom,and closely combined with the standard requirements in the new curriculum reform.In the continuous improvement,it can be extended to more courses,ordinary college teachers and different group of students.It can give full play to the status of the students and improve the teaching effect.Altogether,it is a successful case of deep integration of information technology and course.
Keywords/Search Tags:Entertainment Technology, BYOD, Instructional design
PDF Full Text Request
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