Font Size: a A A

The Design And Development Game Learning Software Of "Addition And Subtraction" For The Primary School Mathematic

Posted on:2013-05-29Degree:MasterType:Thesis
Country:ChinaCandidate:H X YanFull Text:PDF
GTID:2247330395966495Subject:Education Technology
Abstract/Summary:PDF Full Text Request
At present, the emphasis on education has reached a new height. Parentson the one hand want their children to become the leader of the students, onthe other hand hope the children will be able to have a certain entertainmentspace. In the current exam-oriented education background, which can bedescribed as the body of one of the "contradiction". The birth of this gamesoftware, it is committed to addressing this to "contradictions". Let thechildren play the game at the same time, be able to complete the academictasks required of teachers in the classroom. We all know that first grade is thefirst year of the child entered the stage of compulsory education, compared tothe previous academic task will be greatly increased. For children, they arestill immersed in the enjoyment of the kindergarten, a sudden increase in thelearning task may make the moment they can not adapt. To this end, Idesigned and developed this game-type learning software. This software isdesigned for first grade students develop the greatest degree of retaining thetraditional Lianliankan rules of the game based on its contents replaced bysubtraction in first grade mathematics curriculum. So that they can reallylearn in the game.Based on the above mentioned problems, to develop a game-typelearning software for primary school students for the purpose of the literatureresearch, software trial, the content analysis method to conduct a preliminaryinvestigation. On this basis, to identify some of the major problems whichexist in today’s primary educational games. The first grade of elementaryschool mathematics textbooks published by People’s Education Press as ablueprint to develop educational games software for primary school students.In the software development process, follow the following steps: instructionaldesign, game scenarios the theme of media tools, software design anddevelopment. The first part as the basis for the subsequent part of the layerforward. Ultimately form the home page, the introduction of addition, subtraction, the end of the five software modules, and use the flash whichLoadMovieNum set of functions to form the final software.After the completion of the software design and development, combinedwith the more popular Android testing and trial, to achieve the desired results.Finally, the author on the paper also summarizes and analyzes, and the nextfocus is described. In addition, given the high popularity of the modernmobile intelligent terminal equipment, but also the trend of increasedgradually. If this game is able to successfully transplanted above the mobiledevice, and its educational value and will also be greatly enhanced.
Keywords/Search Tags:Educational games, instructional design, the waterfall model, entertainment
PDF Full Text Request
Related items