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Research On The Use And Satisfaction Of Users Of "jesus Survival And Stimulation Battlefield"

Posted on:2020-05-31Degree:MasterType:Thesis
Country:ChinaCandidate:Y M RongFull Text:PDF
GTID:2417330575463199Subject:Communication
Abstract/Summary:PDF Full Text Request
On February 9th,2018,it was officially launched.The number of downloads of Android App Store exceeded 130 million,and the number of reserved players exceeded 71 million.The number of game players who surpassed NetEase's games in the same army quadrupled four times,occupying the first place in the major mobile games list.Platform-related anchors have an annual salary of one million,200,000 recruiting platform game anchors.Under the guidance of “Usage and Satisfaction Theory”,this paper distributed and retrieved 593 questionnaires and conducted in-depth interviews with 15 students using quantitative and qualitative analysis methods.In the partial survey of the players,the author verifies the industry's claim that the female players are redundant male players in the "Jesus Survival and Stimulation Battlefield",and on the other hand,it uncovers the false reports of the majority of the primary and secondary school students in the game.Since its popularity,"Jesus Survival and Stimulation Battlefield" has continuously broken the boundaries of geography,gender,age,and occupation,and has become a "mobile application product" for the whole people.The game player is dominated by social needs in the use behavior,accompanied by the phased integration of interpersonal communication,sense of accomplishment,curiosity and ease of mood.However,with the fresh energy of the game and the continual abandonment of the black teammates,the player's use time in the game is generally declining,which also relieves the public opinion that the players indulge in the game,the minors are deep."Jesus Survival and Stimulation Battlefield" is definitely not pure spiritual opium.The development of mobile games can no longer be seen simply by taking advantage of more harm than good.Today,with the rapid development of mobile Internet,mobile games rely on the rapid development of mobile terminals,especially smart phones,and are used and spread more widely.At the same time,mobile games as mobile Internet products are also facing more stringent players' choices,more sophisticated regulation in the market and more intense competition among various products in the game industry.Only through correct and appropriate control measures can the positive effects of mobile games be ineffective,so as to help players achieve better self-development and self-regulation,and eventually become a "poison" for players to repair reality.
Keywords/Search Tags:Mobile game, Player, Use and satisfaction, Survival battlefield
PDF Full Text Request
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