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Research On Primary School Information Technology Teaching Model And Its Effect Based On Gamification Learning

Posted on:2020-04-17Degree:MasterType:Thesis
Country:ChinaCandidate:C Q HuangFull Text:PDF
GTID:2417330575993794Subject:Master of Education
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In recent years,the concept of "education through education" has been paid more and more attention.The combination of education and games has become more and more in-depth.The application effect of gamification learning has attracted the attention of experts and scholars of education.The way of gamification learning has been widely recognized.Under the background of the society in which informationization and modernization are closely related,the information technology enlightenment education in primary school is still not enough.From the characteristics of the discipline itself and the current teaching situation of the elementary school information technology curriculum,it is necessary to construct a suitable elementary school information technology teaching model based on gamification learning.This study starts from the improvement of the teaching effect of the elementary school information technology course,pays attention to the student's learning experience,attaches importance to cultivating students' learning interest and comprehensive ability to solve problems,and is committed to exploring a more perfect primary school information technology teaching practice program.Firstly,on the basis of constructivist learning theory,gamification learning theory,multiple intelligence theory and instructional design theory and teaching practice research,the basic elements and main features of the teaching mode are analyzed,and the "transfer-accept" teaching mode is initially constructed.The "inquiring"teaching mode is a combination of gamification learning based primary school information technology teaching mode.Secondly,through the three-round action research,in the teaching practice of the "painting" module of the fourth-grade information technology course,observe and reflect on the classroom implementation process,and constantly adjust,correct and improve the problems and shortcomings of each round of action teaching.The teaching mode constructed has formed a "acceptance-inquiry" gamification teaching mode that is more suitable for elementary school information technology courses.Finally,the application methods such as group experiment,wheel group experiment and questionnaire survey,and SOLO classification evaluation are used to further verify the application effect of the "acceptance-exploration"gamification teaching mode.After the teaching practice test,the "acceptance-exploration" teaching mode of elementary school information technology based on gamification learning in this study canimprove students' academic performance,help to stimulate students' interest in learning,and help improve students' cognitive comprehension.And communication and collaboration skills help to develop students' sense of innovation.
Keywords/Search Tags:Gamification learning, Primary school information technology teaching, Teaching mode, SOLO classification, Application effect
PDF Full Text Request
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