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Research On The Application Of Gamification Teaching In High School Information Technology Classroom

Posted on:2021-07-26Degree:MasterType:Thesis
Country:ChinaCandidate:J B HuFull Text:PDF
GTID:2517306197998509Subject:Master of Education
Abstract/Summary:PDF Full Text Request
With the rapid development of information technology,the teaching methods of information technology classes in high schools in China have changed,and teachers are trying to explore new teaching methods.In recent years,game-based teaching has been widely welcomed and used in various subjects.In the actual teaching,due to the dull and abstract content in the high school information technology classes,and the traditional teaching method can't meet the needs of the current classes,so that the students' learning interest is not high,and their learning initiative declines.In the face of this situation,this paper,the advantages of game-based teaching,applies game-based teaching to high school information technology classes,so as to improve students' learning interest and learning initiative.According to the characteristics of high school information technology classes and the principle of developing game-based teaching.The flow chart of game-based teaching is designed and applied to practical cases.The flow chart is mainly under the guidance of teacher-led and student-oriented,according to Smith Reagan's teaching design mode,the game teaching activities are divided into three stages: preliminary analysis,teaching activity design and evaluate.In the part of experimental research,the chapter of "data and calculation" in the compulsory course module 1 of high school information technology is selected as the teaching content,and the comparative experiment is adopted.The experimental group combines the educational game named “Robozzle” with the teaching content,while the control group uses the general teaching method.Through the comparison of the two ways,to explore the students' liking degree of game-based teaching,the situation of mastering knowledge and skills,and whether the students' interest in learning information technology classes and the initiative of learning.Finally,through the data analysis of the three aspects of classroom task completion,test paper scores and questionnaires of the two groups.The experimental data show that game-based teaching can stimulate students' interest in learning and actively participate in learning,and its effect is more obvious than the general teaching.Therefore,it can be verified that game-based teaching can improve students' learning interest and learning initiative in high school information technology classes.Finally,this paper summarizes the research results and some shortcomings in the research process,and puts forward the future development prospect of game-based teaching.
Keywords/Search Tags:Game-based teaching, High school information technology class, Educational games, Gamification
PDF Full Text Request
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