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Research On The Behavior Of Youth Mobile Network Games

Posted on:2019-02-17Degree:MasterType:Thesis
Country:ChinaCandidate:X YangFull Text:PDF
GTID:2417330596452205Subject:Social management
Abstract/Summary:PDF Full Text Request
The rise of smart phones is a major scientific and technological revolution in the history of mankind,and it is also a revolution in human information exchange,communication,and interaction.Smartphones not only officially liberated humans from the fixed end of the traditional network(PC)to the mobile terminals of the mobile Internet(MI),but also extended the tentacles of the network to every subtle corner of human society.They also removed the domain of the body and time.The daily life of the Internet has expanded and expanded the meaning of individual thinking and activities.The mobile online games have also become an important field for the modern social network space communication since the emergence of a smart phone that has driven economic development.It has become an indispensable part of today's human recreation,entertainment,consumption,and interaction.section.As the backbone of the consumer groups and participation of mobile online games,young people are partially fulfilling socialization and self-identification in the interaction of mobile online games.However,the academic research on mobile network games focuses on technologies and applications such as telecommunications technology,computer software and applications,industrial economy,and Internet technology.Other areas ofresearch are mostly in communications,psychology,pedagogy,and sociology.The research of online games is also mainly linked to the Internet addiction among teenagers.There is still a lack of discussion about the interactive behavior of young people in mobile Internet games.This article begins with the presupposition of relevant sociological theories and starts the whole research,mainly including socialization theory,social role theory,social capital theory and "silent spiral" theory.Then,based on the background of the topic and the presentation of the questions,through summarizing and analyzing researches on relevant research literature at home and abroad in the interactive behaviors of young people in online games,especially in mobile internet games,using qualitative research methods,through intentional sampling and The sampling method of the sampling of snowballs selects the object of observation.The main method is structured interviews,supplemented by observation and experience,and textual analysis methods are used for content that is not suitable for observation and interviews.First of all,this paper introduces the “domain” status of mobile online games that is different from the traditional “inter-domain” features of traditional online games,and believes that mobile online games are new elements of today's social interaction venues.Then,it analyzes the motivation of young people to interact in mobile internet games.There are three parts: First,it introduces the connotation of motivation;second,it introduces the five states of motivation and behavior;and third,it details the motives of youth mobile online game interaction.The third part is to analyze the interactive behaviors of teenagers in mobile online games,including the research and classification of interactive behaviors themselves,such as the interaction between young players and the interpersonal relationships of teenagers and mobile terminals,and the classification of interactive behavioral characteristics.Perspectives include topics,patterns,paths,and scopes.Finally,the author analyzes the social function of the interaction between the interactive games in mobile internet games and the potential anomie problems.Through research and analysis and in accordance with the above theoreticalpresupposition,this paper finds that the interactive behavior of young people in mobile online games has the effect of promoting socialization,improving the social roles of young people,breaking the monopoly of information on young people,and accumulating social capital for young people.Functionality,while some teenagers have also created a series of behaviors of misconduct and even crimes in the mobile internet game space.Therefore,some suggestions are made on the regulation of mobile internet games among teenagers.Finally,I firmly believe that young people in the future will have a pure and excellent mobile online gaming environment.
Keywords/Search Tags:mobile network game, Teenagers, The interactive behavior
PDF Full Text Request
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