Font Size: a A A

Study On The Improvement Of Primary School IT Classroom Participation Based On Experiential Learning

Posted on:2021-05-22Degree:MasterType:Thesis
Country:ChinaCandidate:H L WangFull Text:PDF
GTID:2427330602966357Subject:Education
Abstract/Summary:PDF Full Text Request
Social progress and the continuous development of science and technology put forward higher requirements for the cultivation of contemporary students' information literacy and innovation ability.Therefore,schools should pay attention to the improvement of students' information literacy and innovation ability while cultivating students' cultural literacy.Since the new curriculum reform,the teaching work of various disciplines is in full swing in primary and secondary schools,and schools are also cultivating students' awareness of active participation in the classroom and active learning.The subject of information technology is a subject of comprehensive practical nature.The subject characteristics of information technology require students to have the ability of practical operation in the classroom while mastering the basic theoretical knowledge.As the main body of teaching activities,students also need to actively participate in teaching activities,only when they have a high degree of participation in the information technology classroom Can really learn information technology course well.However,in the actual teaching,due to the influence of teaching environment,teachers' teaching quality and students' own subjective and objective factors,students' performance in the information technology classroom participation needs to be improved.After reading and studying a large number of documents related to students' participation in the classroom,the author puts forward the research of improving students' participation in the information technology classroom based on the experience learning theory.Under the guidance of experiential learning theory and constructivist learning theory,this research designs teaching strategies to improve students' IT classroom participation based on David Cooper's "experiential learning circle",and achieves the purpose of improving students' classroom participation by implementing relevant teaching strategies in IT classroom teaching activities.The main work of this study includes the following parts.(1)Combing the research results of "classroom participation" and "experiential learning".From the perspective of "classroom participation" and "experiential learning",literature review and data analysis are carried out,focusing on the current hot research at home and abroad,in order to determine the starting point of improving students' IT classroom participation based on experiential learning theory.(2)To master the current situation of IT classroom participation in primary schools.Based on the three dimensions of the students' classroom participation,this paper makes a survey and analysis of the current situation of the students' classroom participation in the information technology discipline in primary schools,and develops a questionnaire,classroom observation scale and interview outline.Through the way of questionnaire,classroom observation and interviews between teachers and students,data are collected to find out the problems existing in the students' classroom participation.(3)Design a teaching model and strategy based on experiential learning theory to improve students' participation in information technology classroom.Through the research of experiential learning theory,based on the existing problems of students' participation in the information technology classroom,the teaching strategy is designed according to the relevant theories,that is,the theory of "experiential learning circle" proposed by David Cooper in experiential learning is taken as the model of teaching strategy,and the strategies are put forward from the problems existing in the three dimensions of students' participation in the classroom.(4)Implement relevant teaching strategies and verify the effect.Set up the control class and the experimental class,apply the proposed strategies to the teaching experiment,use the classroom participation questionnaire to conduct data research and Analysis on the performance of the three dimensions of students' classroom participation in the control class and the experimental class again,to verify the effect of the experiment.Through the development of the above research work,this study has achieved some research results.(1)Based on the experiential learning theory,the starting point of improving students' classroom participation is determined.Through consulting and researching the literature,after combing the current research,it is determined that students' participation can be divided into three dimensions: behavioral participation,cognitive participation and emotional participation,as the starting point to improve students' participation in the classroom.Based on David Cooper's "experience learning circle",the teaching model is designed and teaching strategies are put forward.(2)It verifies the effect of improving students' participation in class based on experiential learning theory.Through the teaching experiment of the control group and the experimental group,and then analyze the front and back side of the students' classroom participation measurement data again,the research conclusion is that the proposed strategy can help students improve their IT classroom participation better through the experiential learning theory to a certain extent.
Keywords/Search Tags:It Classroom, Classroom Participation, Experiential learning, Learning Circle
PDF Full Text Request
Related items