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The Development And Application Of The Virtual Physics Exhibition Hall Of Inner Mongolia Science And Technology Museum Based On Panoramic Technology

Posted on:2019-11-01Degree:MasterType:Thesis
Country:ChinaCandidate:T ZhangFull Text:PDF
GTID:2429330566971677Subject:Education
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The venue learning is an important way of informal learning.The science and technology museum,as an important part of the physics curriculum resources,supplements the students' lack of emotional experience by providing extracurricular learning for the school curriculum.However,physical venues have problems such as time and space limitations,lack of instructors,and unsatisfactory learning effect.Based on the above background,this paper plans to use 360° panoramic roaming technology and virtual reality development engine such as Pano2 VR to take the Inner Mongolia Science and Technology Museum as an example to develop a virtual exhibition hall of Inner Mongolia Science and Technology Museum based on the Internet and add detailed text and video resources.Primary school students,especially those in remote areas,cannot visit the physical science museums to provide students with an effective learning experience.To a certain extent,it can help venue learning.Questionnaires and interviews were conducted to investigate the current situation of junior high school students learning at the Inner Mongolia Science and Technology Museum and their understanding of virtual venues.This provided feasibility and demand reference for making virtual physical exhibition halls of Inner Mongolia Science and Technology Museum.Based on the above,the author carried out the teaching design and structural design of the physical exhibition hall of Inner Mongolia Science and Technology Museum according to the investigation results of the needs analysis,and developed and realized it using the panoramic technology.Then try it out,and the real state of science and technology museum of natural without explanation andphysical science and technology museum provide explanations,comparing the situation of the three combined with questionnaire and interview outline to learn how the learners use the virtual science and technology museum to learn.The museum's learning experience and tools to test the validity of the virtual science and technology museum to provide extracurricular learning.The city's junior high school students were selected as subjects and a3-month education study was completed.After statistical analysis of the research data analysis and survey interview results and discussion and reflection,preliminary conclusions are as follows:(1)The results of visits to science and technology museums were not satisfactory due to the lack of follow-up study support after the visit to the Science and Technology Museum;(2)Visitors were highly supportive of carrying out virtual venues learning activities.(3)The virtual science and technology museum serves as an auxiliary learning tool and brings good news to those who cannot visit the physical science museum.The students make virtual science museum learning effect is better than that of physical science and technology museum learning effect of naturally without explanation.(4)Virtual science and technology museums have obvious learning effects for some phenomenal types of knowledge.For some operating points,the effect is not ideal.In this study,the use of virtual reality technology to develop virtual venues is a useful attempt for the application of new technologies in the field of education.However,because of the lack of its own technology,the visual experience of virtual venues is not yet very strong and will be improved in further research.
Keywords/Search Tags:venus learning, panoramic roaming technology, the virtual science and technology museum
PDF Full Text Request
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