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The Narrative Study Of The Game "Three Kingdoms"

Posted on:2019-02-09Degree:MasterType:Thesis
Country:ChinaCandidate:X D YanFull Text:PDF
GTID:2435330542995797Subject:Theater, film and television
Abstract/Summary:PDF Full Text Request
The development of video games has become a general trend,and has taken place in various forms with various media.The electronic games represented by the three countries attract attention because they are based on literary classics.On the one hand,the game can use the characters,stories,scene props,etc.created by the classic text narratives to enhance the quality of the game and give the game a narrative.Fun and artistic.On the other hand,because the game is widely circulated,people's perceptions of the existing classical texts have changed and the acceptance of literary texts has also had an impact.We have also seen changes in the three countries.Under this trend,the "Three Kingdoms" game is based on the literary classic "The Romance of the Three Kingdoms." After more than 30 years,it has never been eliminated by other games.Today,there are 13 versions,which have produced many far-reaching ideas.Affected,many young people after 80 and 90 have been exposed to the game of Three Kingdoms more or less."Three Kingdoms"game does not rely on the expression of visual spectacle,but rely on the fun of narrative clues to attract a large number of players,players in the game will not indulge in visual dazzling,but is deeply attracted by the game's narrative Therefore,the narrative experience of the game is decisive.This thesis uses the narrative features in the game "The Three Kingdoms" as a clue,through the analysis of narrative methods,narrative elements,narrative strategies,narrative qualities,and the influence of the game "Three Kingdoms" narrative,to achieve a deep understanding of the narrative ability of video games.This article believes that the narrative ability of the game "Three Kingdoms" is excellent and has the ability to tell stories.In the process of narrative,the game is characterized by its non-linearity,interactivity,multi-media,decentralization,and other features.In its form,the game vividly and vividly expresses the deep and heavy three-country culture and attracts many people's attention.This is objectively It played a role in spreading the culture of the three countries.However,because the narrative elements of the game use video links to replace the texts of traditional narrative elements,and at the same time,under the impact of fragmentation,dedimensionalization,flattening,symbolization,and other game characteristics,game narratives will inevitably affect the culture of the three countries.As a result of further dispelling,what the game can tell in the end is whether the culture of the Three Kingdoms is the "skin" or the "bone."For this issue,we must pay attention,otherwise it will not only make the game's narrative ability further strengthened,but it will Become a key factor restricting the growth of game narrative capabilities.
Keywords/Search Tags:Game Narration, Adapted Games, Romance of the Three Kingdoms, Video Games
PDF Full Text Request
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