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Warcraft:the Cross-media Study Of Films Adapted From Video Games

Posted on:2018-11-19Degree:MasterType:Thesis
Country:ChinaCandidate:R ZhangFull Text:PDF
GTID:2335330515480031Subject:Theater, film and television
Abstract/Summary:PDF Full Text Request
The video game is a interactive game which refers to the platform of electronic equipment to operate,and born with the development of science and technology and cultural activities,and since the birth date the film constantly blend other category's art,which has strong commonality,and has high requirements on the modern digital technology,a vast market and the rapid development momentum.However,there is a great difference between the aesthetic psychology and the video games.The film is characterized by one-way transmission,while the video game is characterized by the two-way feedback of information,and the interactive and real-time interaction is the fundamental feature of the video game.As a kind of interactive art in the digital age,the video game is referenced by the film,which makes the connotation of the film art deepen,expand,and be more free,and form a popular trend of film adapted from video games.This paper will study on the phenomenon of "films adapted from video games","World of War craft" and the movie "Warcraft" as a case of in-depth analysis to explore the development of digital technology today,the value of the film adaptation of the game.“Warcraft”is a successful example which combines game and movie together,from games to movies,"War craft" stick to the characters,scenes,the story of the core values,and set the role type adaptation of the breakthrough,reverse design,game and emotions across the line,cable,the relationship between the characters,pan media flow of pictures.cultural elements in human nature of War craft,with the opposite similar aesthetic and psychedelic spirit,all of these elements in the film adaptation of the gameare presented,so these elements have the type of meaning," War craft also has deep cultural spirit,and echoed the "Su Lu" culture and the "spirit of America" these culture reflects the idea of American culture "deformity manifest destiny" and the diverse religious beliefs,provides a model for the Sino US cultural exchanges and dialogue."Warcraft" visual construction led to the phenomenon of viewing boom,showing a chamber assembly style,polarized critics viewing phenomenon,and consumption mode of audience "film adapted from video game" has a special audience consumer psychology.
Keywords/Search Tags:film adapted from video game, Cross-media, Warcraft
PDF Full Text Request
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