| The gamification of kindergarten arts curriculum is the direction for the existence,promotion and development of kindergarten art education and teaching activities.It is the driving force and source for the advancement of curriculum and teaching reform in kindergarten arts.A review of the kindergarten arts curriculum based on the gamification concept of the kindergarten arts curriculum not only stimulates the children’s interest in art,promotes the development of the child’s subjectivity,but also improves teachers’ gamification and enhances teachers’ professional qualities.Therefore,clarifying the nature,characteristics,and value of the gamification of the kindergarten art field curriculum can provide theoretical and practical reference and guidance for the gamification of the kindergarten art field curriculum,and provide motivation for the children’s happy learning.Although China’s preschool fields have had very rich research results on the kindergarten arts field curriculum and kindergarten games,there are few articles on the gamification of the kindergarten arts curriculum,and there have been more studies on the theoretical level.There is a lack of systematic research on the presentation and feedback of this concept in the kindergarten practice process.In view of this,this study aims to promote the happiness of children’s learning,the improvement of teachers’ professional qualities,and the quality of kindergarten art field courses from the perspective of the gamification of kindergarten arts field curriculum,and to kindergarten game theory,kindergarten curriculum and teaching theory,and kindergarten art fields.The analysis and consolidation of research results such as education,and the use of observation methods,interview methods,case analysis methods,and other related research methods,focus on the analysis of the nature,characteristics,and values??of the gamification of kindergarten arts curriculum,and based on the concept of kindergarten game gamification,the current The current status of the implementation of the kindergarten arts curriculum is reviewed in real terms and attributive analysis,and a tentative approach to the tactical construction of the kindergarten arts curriculum is proposed.The content and basic viewpoints are as follows:introduction.By clarifying the purpose of the study,the content of the research and the significance of the research,this article makes an in-depth understanding of the existing literature on the gamification of the kindergarten art field curriculum,and then selects appropriate research methods and proposes innovations in this article.The first chapter summarizes the gamification of kindergarten arts curriculum.This study believes that the gamification of the kindergarten arts curriculum refers to the process of infiltrating the concept of the game and the spirit of the game in the kindergarten arts curriculum,and using appropriate game methods and methods to promote the children’s happy learning and the harmonious development of the body and mind.Points out the gameplay,interest,situational,subjective,and pleasing characteristics of the gamification of kindergarten arts curriculum.It is believed that promoting the gamification of the kindergarten arts curriculum is conducive to stimulating children’s artistic interest,promoting the development of the child’s subjectivity,helping to improve teachers’ gamification ability,and improving teachers’ professional qualities.The second chapter,based on the gamification idea of ??kindergarten curriculum,analyzes and analyzes the reality of kindergarten arts curriculum.I use the literature research method,observation method,case analysis method,and interview method to point out that the current kindergarten art field curriculum contains: insufficient understanding of gamification in the art field curriculum;insufficient suitability for the creation of game situations;lack of game spirit and emphasis on “results” Rather than the "process";lack of interest,low participation of children;ignoring the development of children’s subjectivity and pleasure experience;the lack of reflective evaluation of happiness learning and other issues.In view of the existence of major problems,the author makes attribution analysis from the traditional concept of education and teaching,the lack of teachers’ pedagogic education literacy,the lack of management mechanisms for curriculum gamification,and the widespread family and social utilitarian orientation.The third chapter is the tactics of the kindergarten art field curriculum.From the perspectives of concept,environment,behavior,and external support,this paper proposes concrete and practical methods for the advancement of the gamification of kindergarten arts curriculum,in order to promote the development of the curriculum gamification of good kindergarten art. |