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Research On The Design Of Elementary School Information Technology Teaching Game Oriented To Computational Thinking

Posted on:2020-06-15Degree:MasterType:Thesis
Country:ChinaCandidate:Z MengFull Text:PDF
GTID:2437330572971324Subject:Education Technology
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With the advent of the era of education modernization 2.0,people's thinking concepts are constantly being impacted by modern thoughts,and more and more new ideas are emerging.Computational thinking,as one of the three eras of university thinking in the new era,is imperative to be a must for 21 st century learners.How to effectively cultivate and develop the ability to calculate thinking has become one of the urgent problems to be solved.Under the background of the current new information technology reform,the cultivation of computational thinking has gradually penetrated from the complicated computer science curriculum to the curriculum of programming in primary and secondary schools.Due to the differences of learners,it is carried out for primary and middle school students.Theoretical infusion does not work very well.The teaching game,because of its unique educational and gameplay,enables learners to acquire knowledge in the game,and at the same time,it can subtly cultivate some thinking ability from the perspective of problem solving.In order to enable it to be passively accepted and actively explored,it has attracted the interest of learning.This study aims to cultivate learners' computational thinking,and uses teaching games as the main carrier to design and develop a teaching game case that can cultivate computational thinking.Learners can acquire their own computational thinking skills while learning knowledge in the game.This research uses literature analysis,case analysis and quasi-experimental research methods to focus on the following aspects.(1)Basic research on the theory of teaching games for the development of computational thinking.On the basis of consulting a large number of documents,I understand the current status of computational thinking training at home and abroad,understand the characteristics and connotation of computational thinking,and consider how to combine the two on the basis of gamification learning theory,for the design of games and The realization of the case provides a theoretical basis.(2)Case analysis of current teaching games.Through the analysis of several cases of different teaching games,the problems existing in the current teaching games are found,and the introduction of computational thinking can solve some problems.At the same time,on the basis of this,consider integrating the elements of computational thinking with the elements of game design,and constructing new ideas through old elements.(3)Teaching game design framework and iterative model construction for computational thinking.Through the elements of pre-analysis and related theoretical foundations,the game elements and computational thinking elements are integrated into each other to form a gamedesign framework for computational thinking,and continuously optimized based on the software system design model to form a teaching game design oriented to computational thinking.An iterative model to design a game case based on the model.(4)Game case design based on iterative model.This research abandoned the traditional Flash software production,using the professional game production software Game maker as the main development platform,Flash and Photo shop software as the material auxiliary software,using GML language for the development of scripts,case design.This research collects a large amount of literature and materials for reference,and integrates and innovates on the basis of previous studies.After a series of research work,the following results are finally achieved.(1)Redefining the game elements related to the computational thinking teaching game.Through a large number of relevant theories of computational thinking and teaching games,the elements of teaching games are combined with the characteristics and elements of computational thinking.Under the condition that the original elements are basically unchanged,the meaning of the elements is solved from the perspective of problem solving.Reconstruction,and finally based on this element to build a teaching game design framework to cultivate computational thinking.(2)Construct an iterative model of teaching game design.On the basis of software design,based on the waterfall model and iterative model of software design,it is integrated with the design framework to construct an iterative model of teaching game design,and modularize it to make the context clearer.(3)Designed and developed a teaching game case for computing thinking.According to the process of the iterative model,the first lesson of the Logo language in the elementary school information technology textbook is selected as the main content,the game planning plan is written,and the program is instantiated according to the guidance of the program,and finally the game "I want to go home" is developed.Case,preliminary verification of the feasibility of the game.Due to the limited time and practical ability of the research,although the case has achieved certain research results when it is put into use,there are still some problems.The integration of computational thinking and teaching games is not a day's work,and it needs to be done in future research work.
Keywords/Search Tags:Computational thinking, Instructional Game, Game Design
PDF Full Text Request
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