Font Size: a A A

The Design Of Digital Educational Game For Divergent Thinking

Posted on:2013-06-03Degree:MasterType:Thesis
Country:ChinaCandidate:X Y WangFull Text:PDF
GTID:2247330371969263Subject:Education Technology
Abstract/Summary:PDF Full Text Request
At the present, global knowledge economy is becoming more and more the clue,andquality education is vigorously carrying out. It’s very important to train a large number ofcreative talents with divergent thinking quality to adapt to the development of knowledgeeconomy era. As one of the essential high-level thinking ability for development and growth ofthe learners, so to enhance students’divergent thinking ability has become one of the keyobjectives of school education The development of the information technology promoteseducation into the information education era, and changes organization forms andimplementation methods of creative education. As a new learning , game-based learning hasbeen Widely applied by teachers. Therefore, to study the design of digital educational game topromote the development of divergent thinking, in particular, to study its design methods, hasimportant theoretical significance and practical application value.According to the research objectives and research contents, this paper use mainly literatureanalysis, case analysis methods and object-oriented software design methods, the research workare around the following four fronts.Fundamental research of the digital educational games for logical reasoning development.On the basis of introducing the content of divergent thinking ability and the theoreticalresearch,this paper finds the methods for educational games design and paves the way for thefollowing instructional design framework.The construction of instructional design framework for digital educational games. Byanalyzing domestic and foreign educational game design models and divergent thinking trainingmodels, the paper provides design elements and basic structure of digital games. Under theguidance of the method of "study"-based instructional design and the method of games-basedinstructional design, with the premise of the design objectives and principles for the design ofeducational games, put forward a instructional design framework for the digital educationalgames.The software design model of the digital educational games. Starting from the objective of promoting the development of divergent thinking,and after a series of processes, includingneeds analysis, general design, detailed design, the paper proposed the software design modelof digital educational games, and it lays the foundation for developing examples.The development of application examples. Based on the system design methods andsoftware design methods, this paper uses Flash as the development platform and Action Scriptas the development language, choses the drawing tools in Elementary school informationtechnology curriculum to develop an application example.After a series of studies, papers obtained the following results.Come to the instructional design framework for the digital educational games. Start fromthe learning theory, game theory, instructional design theory, software design theory and thecombination of these theories, the design of the instructional design framework should includelearning goals analysis, learner analysis, game task analysis and game-based learning situationdesign. By combining educational design, problem solving,the process of divergent thinking, thepaper instructs design framework for the digital educational games to promote the developmentof divergent thinking.Come to the software design model of digital educational games. Starting from theobject-oriented software design and combining with instructional design framework for thedigital educational games that have been raised, the paper builds the general practice model ofeducational games. Then divide the system into game support module, game function moduleand core module. which paves the way for the educational game development.Development of application examples. The paper choses the the drawing tools inElementary school information technology curriculum as the study contents, using Flash as thedevelopment platform and Action Script as the development language. Applying the theoreticalmodels and software models,the paper develops application examples named The ColorWorld ,to verify the feasibility of the model.Due to the limit of technology, the development for the module of the digital educationalgame is not in place, so the future research work will focus on the further improvement of thefunction of each module of the educational game.
Keywords/Search Tags:Divergent Thinking, Games-based Learning, Educational Games, Instructional Design, Game Design, Software Design
PDF Full Text Request
Related items