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Design And Practice Based On Scratch2.0 Elementary School Information Technology Programming Teaching Module

Posted on:2020-08-13Degree:MasterType:Thesis
Country:ChinaCandidate:Y XieFull Text:PDF
GTID:2437330575486548Subject:Education
Abstract/Summary:PDF Full Text Request
Computational thinking and programming thoughts covered by primary programming knowledge are important educational dimensions for cultivating primary school students' information literacy.Therefore,research focusing on the teaching content of information technology programming in primary schools is particularly important.The author conducted the design and teaching practice based on Scratch2.0 about the content of primary school information technology programming teaching module in Z elementary school.Scratch software adopts modular programming method,which is easy to operate and interesting,and is in line with the psychological development of primary school students.Through the research methods such as action research method and literature review method,the related data are summarized and analyzed.Combining with situational cognition theory and gamification learning theory,the author designs the content of programming teaching module as a Scratch game called "Star Wars",combining theory with practice and dividing game content into small projects based on STEAM education to learn.Finally,the teaching practice is analyzed through questionnaires,after-school interviews and classroom observations.The research shows that the Scratch2.0 programming teaching module can improve the interest of primary school students in programming learning.In the process of learning,it can subtly cultivate the multi-faceted ability of primary school students,especially to transform the actual problems in practice into the modeling ability in computing.
Keywords/Search Tags:Primary school programming, Programming instruction module, Scratch 2.0 game programming
PDF Full Text Request
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