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The Talk Show "E-sports Is On The Road" Graduation Creation Ideas Report

Posted on:2021-04-16Degree:MasterType:Thesis
Country:ChinaCandidate:Y J ZhangFull Text:PDF
GTID:2437330620977255Subject:Radio and Television
Abstract/Summary:PDF Full Text Request
E-sports is the use of electronic equipment as sports equipment between people's intellectual confrontation sports.In 2008,the general administration of sport of China changed e-sports from the 99 th official sport to the 78 th.In August 2018,e-sports officially became the performance event of the Asian games in Jakarta.The national e-sports team won two gold MEDALS and one silver medal in the Asian games,and e-sports surpassed the second swimming event with 1.87 million heat points and more than four times the 420,000 heat points.E-sports this emerging sports are the spike type of booming development,domestic and global hot e-sports this door industry is a big reason bring huge economic benefits,and produce a complete e-sports filling,2019 annual China game industry annual meeting issued the 2019 China game industry report pointed out that e-sports games market income of 94.73 billion yuan,the emerging sunrise industry,its upstream e-sports game manufacturer industry economy income accounted for 88% of overall income,live downstream accounted 10.1%,December 3,2019,B station(bilibili)to 800 million yuan price auction hero alliance global finals series(S)for three years in China exclusive broadcast rights,the first commercial sales operations also let e-sports downstream industries have infinite possibility,middle industry tournament at the weak link,club,etc.,the content of the upstream downstream necessary connection link maker,go from here? How to develop healthily and sustainably in the continuous loss state of the third party events?Therefore,we focus on the offline interactive experience venue that will bring e-sports into the national e-sports tencent video good times ·mobile game PS4 cinema e-sports arena,and xu lei,general manager of the venue for the documentary hero.As is known to all,tencent has a monopoly in the esports now,master head matches the glory of the king","hero alliance" and so on copyright authorization,e-sports games events in live but also control the density,tiger tooth,penguins e-sports,tencent's voice now occupy the authority,and tencent good time offline experience pavilion is tencent,fan economic user base,and analyzes the content of online simultaneously,waist KOL cultivation and amplification,important position,not only let the player offline have high quiet type,interactive experience,or KPL king glory professional league,city audition will officially designated the match point,Asian games gold medal in the team more WFD,IG(Jakarta),DC,KA and other professional team in the competition within the head,VR games,the intelligent outlets such as black science and technology of tencent e-sports experience pavilion,the good times we will be on middle industry has the typical representative of e-sports pavilion,tencent good time offline,the relevant person in charge of interview,discuss development of e-sports industry as a whole,especially the e-sports middle industry facing difficulties and development direction,is also the e-sports emerging new exploration of sports,is of great significance,which is as a radio and television of Shanghai sports academy students,Hope to be able to leave a valuable video data.
Keywords/Search Tags:E-sports, Tencent video good time, interview
PDF Full Text Request
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