Introducing vocabulary through games creates opportunities for engaging learners in developing and retaining vocabulary (Peregoy & Boyle, 1993). Games such as Jeopardy allow teachers to reinforce vocabulary by making learning less boring (Allen & Marquez, as cited in Dong, 2004). This 5-week study investigated the effect of games on learning targeted vocabulary for adult second language learners. Using a triangular approach to data collection by pre test/post test, observations, Likert study, and interviews (Hendricks, 2009), this teacher researcher concluded that games might have been a factor in successful student acquisition and retention of vocabulary. |