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The effectiveness of games and activities in teaching vocabulary to adult learners of English as a second language (ESL)

Posted on:2010-07-30Degree:M.A.C.IType:Thesis
University:Caldwell CollegeCandidate:Shaw, EvelynFull Text:PDF
GTID:2445390002972381Subject:Education
Abstract/Summary:
Introducing vocabulary through games creates opportunities for engaging learners in developing and retaining vocabulary (Peregoy & Boyle, 1993). Games such as Jeopardy allow teachers to reinforce vocabulary by making learning less boring (Allen & Marquez, as cited in Dong, 2004). This 5-week study investigated the effect of games on learning targeted vocabulary for adult second language learners. Using a triangular approach to data collection by pre test/post test, observations, Likert study, and interviews (Hendricks, 2009), this teacher researcher concluded that games might have been a factor in successful student acquisition and retention of vocabulary.
Keywords/Search Tags:Vocabulary, Games, Learners
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