| In the context of China’s urbanization,the issue of left-behind children has always been of great concern,and the physical and mental health development of left-behind children has also received continuous attention from society.With the help of technology,remote interaction is more convenient,but parent-child interaction products and services for left-behind families still need to be improved,and left-behind children face problems such as little parent-child interaction,lack of family education and companionship,and worrisome psychological conditions.Therefore,it is important to provide suitable parent-child interaction products for left-behind children,so that they can feel the love and companionship of their parents from afar.At the same time,gamification is widely used in education and is also beneficial to family interaction,which can increase the motivation and participation of family members.Therefore,this thesis tries to integrate gamification elements into parent-child interaction products for left-behind children from the perspective of gamification to promote parent-child interaction and parent-child education,so that parents and left-behind children can be accompanied together even though they are separated,in order to provide new research perspectives and practical experiences for parent-child interaction products for left-behind children.This thesis starts from theoretical analysis to practical research,and is divided into three parts: theoretical analysis-user research-design practice.The first part is the theoretical analysis,firstly,this thesis compares the definition and development of gamification theory,explores the characteristics and design methods of gamification,and summarizes the gamification design model of parent-child interactive products according to the gamification design method: defining purpose-defining users-defining desired behavior-selecting core drivers-customizing gamification elements;secondly,it compares the concepts and classifications related to parent-child interactive products,analyzes the role of remote role of parent-child interactive products for left-behind families;finally,the current market situation is analyzed,and the direction of subsequent research on parent-child interactive products for left-behind children is discussed.The second part is the user research,firstly,the research object is defined: left-behind children aged 6-12,parents of left-behind children and social volunteers;secondly,this thesis analyzes the parent-child interaction situation of left-behind children’s families,problems and desired parent-child interaction products through qualitative in-depth interviews and quantitative questionnaires,and summarizes four types of user roles: children who are eager for parental care,children who are psychologically frustrated and cannot be resolved,parents who are inexpressive and eager to communicate,and volunteers who love public welfare.Finally,according to the pain points of each user role,the needs and expected behaviors are sorted out to provide a clear direction for the practice of gamified parent-child interaction product design.The third part is the design practice.Firstly,based on the gamification design model of parent-child interactive products,the design strategy of parent-child interaction products for left-behind children is proposed from the three core drivers of social influence and relevance,progress and achievement,and epic meaning and mission;secondly,the parent-child interactive product system for left-behind families is constructed,and thus the design of the parent-child interactive app platform and the smart wearable device for children is developed.Finally,the design was evaluated through an interactive prototype,and an evaluation scale was designed based on system usability,user interface satisfaction and gamification purpose to assess the usability and effectiveness of the product design for parent-child interaction with left-behind children from a gamification perspective. |