| The ongoing epidemic has made people pay more attention to health.Home fitness has become a new sports fitness scene,so the sports fitness products for the home scene also emerge in an endless stream.As an important way of parent-child activities and fitness,parent-child sports have a positive significance for children’s growth.Parent-child sports products have great development prospects and market demand.In the current environment of rapid development of the Internet,the game industry is developing rapidly,and the application of games in education,fitness and other fields is becoming more and more popular.However,there are relatively few researches on parent-child exercise products combined with gamification.Therefore,this is the aspect that this study tries to explore.This study combines the method of gamification with product design.By analyzing the value,characteristics and composition of gamification,it discusses how gamification can strengthen motivation,guide behavior change,and ultimately promote the persistence of behavior,as well as the feasibility of application in parent-child intelligent sports products.In the aspect of user research,questionnaire,interview and KANO model are used to understand the basic situation and needs of target groups from both qualitative and quantitative aspects,and to summarize the pain points of demand.Finally,the user needs are matched with the characteristics of gamification to provide a basis for the subsequent gamification design strategy.Based on the above theories and research,the gamification design strategy of parent-child sports products was developed from the three aspects of power drive,behavioral interaction and lasting effect.Finally,the design practice of "Tiantianfun Sports" product was carried out,including the design of parent-child motion sensing host and its software page,interactive process and high-fidelity design.This study takes the parent-child fitness products as the starting point and adopts the gamification method,so that the fitness can be presented in an interesting and vivid form,so that users can feel the fun and family affection of the fitness process while exercising,so as to make a beneficial exploration for the design,research and specific application of the parentchild fitness products. |